48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
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								// Curved World <http://u3d.as/1W8h>
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								// Copyright (c) Amazing Assets <https://amazingassets.world>
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								using UnityEngine;
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								#if USE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM
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								using UnityEngine.InputSystem;
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								#endif
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								namespace AmazingAssets.CurvedWorld.Examples
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								{
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								    static public class ExampleInput
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								    {
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								#if USE_INPUT_SYSTEM && ENABLE_INPUT_SYSTEM
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								        static public bool GetKeyDown(Key key)
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								        {
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								            return Keyboard.current[key].wasPressedThisFrame;
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								        }
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								        static public bool GetKey(Key key)
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								        {
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								            return Keyboard.current[key].isPressed;
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								        }
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								        static public bool GetKeyUp(Key key)
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								        {
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								            return Keyboard.current[key].wasReleasedThisFrame;
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								        }
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								#else
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								        static public bool GetKeyDown(KeyCode key)
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								        {
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								            return Input.GetKeyDown(key);
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								        }
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								        static public bool GetKey(KeyCode key)
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								        {
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								            return Input.GetKey(key);
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								        }
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								        static public bool GetKeyUp(KeyCode key)
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								        {
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								            return Input.GetKeyUp(key);
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								        }
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								#endif
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								    }
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								}
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