31 lines
		
	
	
		
			1014 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			1014 B
		
	
	
	
		
			C#
		
	
	
	
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								// Curved World <http://u3d.as/1W8h>
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								// Copyright (c) Amazing Assets <https://amazingassets.world>
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								using UnityEngine;
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								namespace AmazingAssets.CurvedWorld.Examples
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								{
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								    public class TeamCollision : MonoBehaviour
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								    {
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								        public int teamID = 0;
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								        void OnCollisionEnter(Collision collision)
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								        {
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								            if (collision.gameObject.tag == "Player")
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								            {
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								                if (collision.gameObject.GetComponent<TeamCollision>().teamID != teamID)
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								                {
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								                    collision.gameObject.GetComponent<RunnerCar>().movingSpeed = 0;
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								                    Vector3 f1 = new Vector3(Random.Range(-2f, -1f), Random.Range(0.1f, 0.5f), 0).normalized * 200;
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								                    Vector3 f2 = new Vector3(Random.Range(1f, 2f), Random.Range(0.1f, 0.5f), 0).normalized * 200;
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								                    collision.gameObject.GetComponent<Rigidbody>().AddForce(Random.value > 0.5f ? f1 : f2, ForceMode.Impulse);
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								                }
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								            }
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								        }
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								    }
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								}
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