151 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			151 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
								 | 
							
								// Curved World <http://u3d.as/1W8h>
							 | 
						||
| 
								 | 
							
								// Copyright (c) Amazing Assets <https://amazingassets.world>
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
								Shader "Amazing Assets/Curved World/One Directional Light"
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									Properties    
							 | 
						||
| 
								 | 
							
									{                   
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								[HideInInspector][CurvedWorldBendSettings]	  _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								[HideInInspector][MaterialEnum(Front,2,Back,1,Both,0)] _Cull("Face Cull", Int) = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector][Toggle] _AmbientLights("", float) = 0
							 | 
						||
| 
								 | 
							
										[HideInInspector][Toggle] _PerVertexLights("", float) = 0
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										[HideInInspector] _LightLookupTex("", 2D) = "grey"{}
							 | 
						||
| 
								 | 
							
										[HideInInspector] _LightLookupOffset("", Range(-1, 1)) = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector][CurvedWorldToggleFloat] _IncludeVertexColor("", float) = 0
							 | 
						||
| 
								 | 
							
										[HideInInspector] _Color ("Color (RGB)", Color) = (1, 1, 1, 1)
							 | 
						||
| 
								 | 
							
								        [HideInInspector] _MainTex ("Base (RGB)", 2D) = "white" { }
							 | 
						||
| 
								 | 
							
										[HideInInspector][CurvedWorldUVScroll] _MainTex_Scroll("", vector) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
								        [HideInInspector] _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector][KeywordEnum(None, By Main Alpha, By Secondary Alpha, Multiple, Additive, By Vertex Alpha)] _TextureMix ("", Float) = 0
							 | 
						||
| 
								 | 
							
										[HideInInspector] _SecondaryTex ("", 2D) = "white" { }
							 | 
						||
| 
								 | 
							
										[HideInInspector][CurvedWorldUVScroll] _SecondaryTex_Scroll("", vector) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
										[HideInInspector] _SecondaryTex_Blend("", Range(-1, 1)) = 0
							 | 
						||
| 
								 | 
							
										
							 | 
						||
| 
								 | 
							
										[HideInInspector] _NormalMapStrength("", float) = 1
							 | 
						||
| 
								 | 
							
										[HideInInspector][Normal] _NormalMap("", 2D) = "bump" {}
							 | 
						||
| 
								 | 
							
										[HideInInspector] _NormalMap_Scroll ("", vector) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
										[HideInInspector][Normal] _SecondaryNormalMap("", 2D) = "bump"{}
							 | 
						||
| 
								 | 
							
										[HideInInspector] _SecondaryNormalMap_Scroll ("", vector) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector] _SpecularColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
							 | 
						||
| 
								 | 
							
										[HideInInspector] _Shininess("Shininess", Range(0, 1)) = 0.7
							 | 
						||
| 
								 | 
							
										[HideInInspector] _SpecularMaskOffset("", Range(-1, 1)) = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector] _ReflectionColor("", color) = (1, 1, 1, 1)
							 | 
						||
| 
								 | 
							
										[HideInInspector] _ReflectionMaskOffset("", Range(-1, 1)) = 0
							 | 
						||
| 
								 | 
							
										[HideInInspector] _ReflectionCubeMap("", Cube) = "_Skybox"{}	
							 | 
						||
| 
								 | 
							
										[HideInInspector] _ReflectionFresnelBias("", Range(-1, 1)) = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector][HDR] _RimColor("", color) = (1, 1, 1, 1)
							 | 
						||
| 
								 | 
							
										[HideInInspector] _RimBias("", Range(-1, 1)) = 0
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										[HideInInspector][HDR] _EmissionColor("", color) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
										[HideInInspector] _EmissionMap("", 2D) = "white"{}
							 | 
						||
| 
								 | 
							
										[HideInInspector] _EmissionMap_Scroll ("", vector) = (0, 0, 0, 0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Blending state
							 | 
						||
| 
								 | 
							
								        [HideInInspector] _Mode ("__mode", Float) = 0.0
							 | 
						||
| 
								 | 
							
								        [HideInInspector] _SrcBlend ("__src", Float) = 1.0
							 | 
						||
| 
								 | 
							
								        [HideInInspector] _DstBlend ("__dst", Float) = 0.0
							 | 
						||
| 
								 | 
							
								        [HideInInspector] _ZWrite ("__zw", Float) = 1.0
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
									SubShader 
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										Tags { "RenderType"="CurvedWorld_Opaque" } 
							 | 
						||
| 
								 | 
							
										LOD 200		
							 | 
						||
| 
								 | 
							
										Cull[_Cull]     
							 | 
						||
| 
								 | 
							
								 
							 | 
						||
| 
								 | 
							
										//PassName "Forward"
							 | 
						||
| 
								 | 
							
										Pass
							 | 
						||
| 
								 | 
							
									    {
							 | 
						||
| 
								 | 
							
											Name "Forward"
							 | 
						||
| 
								 | 
							
											Tags { "LightMode" = "ForwardBase" } 
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											Blend [_SrcBlend] [_DstBlend]
							 | 
						||
| 
								 | 
							
								        	ZWrite [_ZWrite]
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											CGPROGRAM       
							 | 
						||
| 
								 | 
							
											#pragma vertex vert  
							 | 
						||
| 
								 | 
							
									    	#pragma fragment frag  
							 | 
						||
| 
								 | 
							
											#pragma multi_compile_instancing 
							 | 
						||
| 
								 | 
							
											#pragma multi_compile_fwdbase nodirlightmap nodynlightmap
							 | 
						||
| 
								 | 
							
											#pragma multi_compile_fog	       
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
							 | 
						||
| 
								 | 
							
								  
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _AMBIENTLIGHTS_ON
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _PERVERTEXLIGHTS_ON
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _LIGHTLOOKUP
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _ _TEXTUREMIX_BY_MAIN_ALPHA _TEXTUREMIX_BY_SECONDARY_ALPHA _TEXTUREMIX_MULTIPLE _TEXTUREMIX_ADDITIVE _TEXTUREMIX_BY_VERTEX_ALPHA
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _NORMALMAP
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _SPECULAR
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _REFLECTION
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _RIM
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _EMISSION
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
							 | 
						||
| 
								 | 
							
								#define CURVEDWORLD_BEND_ID_1
							 | 
						||
| 
								 | 
							
								#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
							 | 
						||
| 
								 | 
							
								#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											#include "ForwardBase.cginc" 
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											ENDCG    
							 | 
						||
| 
								 | 
							
											 
							 | 
						||
| 
								 | 
							
										} //Pass "Forward"  	
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										//PassName "ShadowCaster"
							 | 
						||
| 
								 | 
							
										Pass 
							 | 
						||
| 
								 | 
							
								    	{
							 | 
						||
| 
								 | 
							
											Name "ShadowCaster"
							 | 
						||
| 
								 | 
							
											Tags { "LIGHTMODE"="SHADOWCASTER" "SHADOWSUPPORT"="true" "RenderType"="CurvedWorld_Opaque" }
							 | 
						||
| 
								 | 
							
											ZWrite On ZTest LEqual
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											CGPROGRAM
							 | 
						||
| 
								 | 
							
											#include "HLSLSupport.cginc"
							 | 
						||
| 
								 | 
							
											#define UNITY_INSTANCED_LOD_FADE
							 | 
						||
| 
								 | 
							
											#define UNITY_INSTANCED_SH
							 | 
						||
| 
								 | 
							
											#define UNITY_INSTANCED_LIGHTMAPSTS
							 | 
						||
| 
								 | 
							
											#include "UnityShaderVariables.cginc"
							 | 
						||
| 
								 | 
							
											#include "UnityShaderUtilities.cginc"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											#pragma vertex vert
							 | 
						||
| 
								 | 
							
											#pragma fragment frag
							 | 
						||
| 
								 | 
							
											#pragma target 2.0
							 | 
						||
| 
								 | 
							
											#pragma multi_compile_shadowcaster 
							 | 
						||
| 
								 | 
							
											#include "UnityCG.cginc"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											#pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
							 | 
						||
| 
								 | 
							
								#define CURVEDWORLD_BEND_ID_1
							 | 
						||
| 
								 | 
							
								#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "../../Core/Shadow.cginc" 
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											ENDCG
							 | 
						||
| 
								 | 
							
										}	//Pass "ShadowCaster"
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
									} //SubShader
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Fallback "Hidden/Amazing Assets/Curved World/Fallback/VertexLit"
							 | 
						||
| 
								 | 
							
									CustomEditor "AmazingAssets.CurvedWorld.Editor.OneDirectionalLightShaderGUI"
							 | 
						||
| 
								 | 
							
								} //Shader
							 |