90 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			90 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								// Curved World <http://u3d.as/1W8h>
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								// Copyright (c) Amazing Assets <https://amazingassets.world>
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								Shader "Amazing Assets/Curved World/Sprites/Diffuse"
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								{
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								    Properties
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								    {
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								        [HideInInspector][CurvedWorldBendSettings]	  _CurvedWorldBendSettings("0|1", Vector) = (0, 0, 0, 0)
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								        [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
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								        _Color ("Tint", Color) = (1,1,1,1)
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								        [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
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								        [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
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								        [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
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								        [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
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								        [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
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								        [HideInInspector][MaterialEnum(Front,2,Back,1,Both,0)] _Cull("Face Cull", Int) = 0
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								    }
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								    SubShader
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								    {
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								        Cull[_Cull] 
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								        Tags
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								        {
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								            "Queue"="Transparent"
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								            "IgnoreProjector"="True"
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								            "RenderType"="Transparent"
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								            "PreviewType"="Plane"
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								            "CanUseSpriteAtlas"="True"
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								        }
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								        Lighting Off
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								        ZWrite Off
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								        Blend One OneMinusSrcAlpha
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								        CGPROGRAM
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								        #pragma surface surf Lambert vertex:vert nofog nolightmap nodynlightmap keepalpha noinstancing
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								        #pragma multi_compile_local _ PIXELSNAP_ON
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								        #pragma multi_compile _ ETC1_EXTERNAL_ALPHA
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								#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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								#define CURVEDWORLD_BEND_ID_1
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								#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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								#include "../../Core/CurvedWorldTransform.cginc" 
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								        #include "UnitySprites.cginc"
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								        struct Input
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								        {
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								            float2 uv_MainTex;
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								            fixed4 color;
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								        };
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								        void vert (inout appdata_full v, out Input o)
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								        {
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								            #if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
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								                CURVEDWORLD_TRANSFORM_VERTEX(v.vertex)
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								            #endif
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								            v.vertex = UnityFlipSprite(v.vertex, _Flip);
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								            #if defined(PIXELSNAP_ON)
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								            v.vertex = UnityPixelSnap (v.vertex);
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								            #endif
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								            UNITY_INITIALIZE_OUTPUT(Input, o);
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								            o.color = v.color * _Color * _RendererColor;
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								        }
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								        void surf (Input IN, inout SurfaceOutput o)
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								        {
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								            fixed4 c = SampleSpriteTexture (IN.uv_MainTex) * IN.color;
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								            o.Albedo = c.rgb * c.a;
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								            o.Alpha = c.a;
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								        }
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								        ENDCG
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								    }
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								Fallback "Hidden/Amazing Assets/Curved World/Fallback/VertexLit" 
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								CustomEditor "AmazingAssets.CurvedWorld.Editor.SpritesShaderGUI"
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								}
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