95 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			95 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using BX; | |||
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using TMPro; | |||
|  | using UnityEngine; | |||
|  | using UnityEngine.UI; | |||
|  | 
 | |||
|  | /// <summary> | |||
|  | /// <20><>ͣUI | |||
|  | /// </summary> | |||
|  | public class SuspendUI : UIBaseClass | |||
|  | { | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public TextMeshProUGUI soce; | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Button setUpBtn; | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Button backBtn; | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     public Button goNoBtn; | |||
|  | 
 | |||
|  |     public override void OnShow() | |||
|  |     { | |||
|  |         base.OnShow(); | |||
|  |         SDKManager.Instance.ShowInterstitial("IV_Back",BXSdk.IVADType.IV2); | |||
|  |         if (GuidanceManger.Instance.isEnableNormalMode) | |||
|  |         { | |||
|  |             soce.text = Scenes.Instance.gameScene.GetScore().ToString("0"); | |||
|  |         } | |||
|  |         else | |||
|  |         { | |||
|  |             backBtn.gameObject.SetActive(false); | |||
|  |         } | |||
|  |     } | |||
|  | 
 | |||
|  |     private void Start() | |||
|  |     { | |||
|  |         SetUpBtnListener(); | |||
|  |         BackBtnListener(); | |||
|  |         GoNoBtnListener(); | |||
|  |     } | |||
|  | 
 | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     private void SetUpBtnListener() | |||
|  |     { | |||
|  |         setUpBtn.onClick.AddListener(() => | |||
|  |         { | |||
|  |             UIManager.Instance.AsynShowUI<SetUpUI>(); | |||
|  |         }); | |||
|  |     } | |||
|  |      | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD>ذ<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     private void BackBtnListener() | |||
|  |     { | |||
|  |         backBtn.onClick.AddListener(() => | |||
|  |         { | |||
|  |             BXSdk.Instance.LogEvent("Level_End", new Dictionary<string, object>() | |||
|  |         { | |||
|  |             {"Ad_Num",Scenes.Instance.gameScene.adNumber}, | |||
|  |             {"Skill_Choice",ConfigManager.Instance.Tables.TbSkillConfig.Get(UserDataManager.Instance.userData.skillId).SkillName}, | |||
|  |             {"Skill_Time",Scenes.Instance.gameScene.useSkillNumber}, | |||
|  |             {"Level_Time",Scenes.Instance.gameScene.levelTime}, | |||
|  |             {"End_Type","Back"}, | |||
|  |         }); | |||
|  |             BXSdk.Instance.LevelEnd(UserDataManager.Instance.userData.level.ToString(), BXSdk.StageResult.StageBack); | |||
|  |             Scenes.Instance.gameScene.BackHall(); | |||
|  |         }); | |||
|  |     } | |||
|  |      | |||
|  |     /// <summary> | |||
|  |     /// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> | |||
|  |     /// </summary> | |||
|  |     private void GoNoBtnListener() | |||
|  |     { | |||
|  |         goNoBtn.onClick.AddListener(() => | |||
|  |         { | |||
|  |             HideMe(); | |||
|  |             Scenes.Instance.gameScene.HalfWayCountdown(); | |||
|  |         }); | |||
|  |     } | |||
|  | } |