58 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| 
								 | 
							
								using System;
							 | 
						|||
| 
								 | 
							
								using System.Collections;
							 | 
						|||
| 
								 | 
							
								using System.Collections.Generic;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								namespace YooAsset.Editor
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    [Serializable]
							 | 
						|||
| 
								 | 
							
								    public class AssetInfo
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        private string _fileExtension = null;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        /// <summary>
							 | 
						|||
| 
								 | 
							
								        /// 资源路径
							 | 
						|||
| 
								 | 
							
								        /// </summary>
							 | 
						|||
| 
								 | 
							
								        public string AssetPath;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        /// <summary>
							 | 
						|||
| 
								 | 
							
								        /// 资源GUID
							 | 
						|||
| 
								 | 
							
								        /// </summary>
							 | 
						|||
| 
								 | 
							
								        public string AssetGUID;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        /// <summary>
							 | 
						|||
| 
								 | 
							
								        /// 资源类型
							 | 
						|||
| 
								 | 
							
								        /// </summary>
							 | 
						|||
| 
								 | 
							
								        public System.Type AssetType;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        /// <summary>
							 | 
						|||
| 
								 | 
							
								        /// 文件格式
							 | 
						|||
| 
								 | 
							
								        /// </summary>
							 | 
						|||
| 
								 | 
							
								        public string FileExtension
							 | 
						|||
| 
								 | 
							
								        {
							 | 
						|||
| 
								 | 
							
								            get
							 | 
						|||
| 
								 | 
							
								            {
							 | 
						|||
| 
								 | 
							
								                if (string.IsNullOrEmpty(_fileExtension))
							 | 
						|||
| 
								 | 
							
								                    _fileExtension = System.IO.Path.GetExtension(AssetPath);
							 | 
						|||
| 
								 | 
							
								                return _fileExtension;
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        public AssetInfo(string assetPath)
							 | 
						|||
| 
								 | 
							
								        {
							 | 
						|||
| 
								 | 
							
								            AssetPath = assetPath;
							 | 
						|||
| 
								 | 
							
								            AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(AssetPath);
							 | 
						|||
| 
								 | 
							
								            AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        /// <summary>
							 | 
						|||
| 
								 | 
							
								        /// 是否为着色器资源
							 | 
						|||
| 
								 | 
							
								        /// </summary>
							 | 
						|||
| 
								 | 
							
								        public bool IsShaderAsset()
							 | 
						|||
| 
								 | 
							
								        {
							 | 
						|||
| 
								 | 
							
								            if (AssetType == typeof(UnityEngine.Shader) || AssetType == typeof(UnityEngine.ShaderVariantCollection))
							 | 
						|||
| 
								 | 
							
								                return true;
							 | 
						|||
| 
								 | 
							
								            else
							 | 
						|||
| 
								 | 
							
								                return false;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 |