92 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			92 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								#ifndef CURVEDWORLD_#BEND_TYPE_BIG#_ID#ID#_CGINC
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								#define CURVEDWORLD_#BEND_TYPE_BIG#_ID#ID#_CGINC
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								uniform float3 CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_PivotPoint;
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								uniform float3 CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_RotationCenter;
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								uniform float3 CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_RotationCenter2;
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								uniform float2 CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendAngle;
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								uniform float2 CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendMinimumRadius;
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								#include "../../Core/Core.cginc"                           
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								////////////////////////////////////////////////////////////////////////////////
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								//                                                                            //
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								//                                Main Method                                 //
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								//                                                                            //
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								////////////////////////////////////////////////////////////////////////////////
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float4 vertexOS)
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								{
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								    CurvedWorld_#BEND_TYPE_SMALL#(vertexOS, 
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_PivotPoint,
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									                        CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_RotationCenter,
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_RotationCenter2,
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendAngle,
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendMinimumRadius);
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								}
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float4 vertexOS, inout float3 normalOS, float4 tangent)
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								{
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								    CurvedWorld_#BEND_TYPE_SMALL#(vertexOS, 
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								                            normalOS, 
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								                            tangent,
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_PivotPoint,
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								                            CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_RotationCenter,
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_RotationCenter2,                            
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendAngle,
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															CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendMinimumRadius);
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								}
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float3 vertexOS)
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								{
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								    float4 vertex = float4(vertexOS, 1);
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								    CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertex);
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								    vertexOS.xyz = vertex.xyz;
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								}
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float3 vertexOS, inout float3 normalOS, float4 tangent)
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								{
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								    float4 vertex = float4(vertexOS, 1);
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								    CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertex, normalOS, tangent);
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								    vertexOS.xyz = vertex.xyz;
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								} 
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								////////////////////////////////////////////////////////////////////////////////
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								//                                                                            //
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								//                               SubGraph Methods                             //
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								//                                                                            // 
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								////////////////////////////////////////////////////////////////////////////////
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_float(float3 vertexOS, out float3 retVertex)
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								{
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								    CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS); 	
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								    retVertex = vertexOS.xyz;
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								}
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_half(half3 vertexOS, out half3 retVertex)
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								{
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								    CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS); 	
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								    retVertex = vertexOS.xyz;
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								}
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_float(float3 vertexOS, float3 normalOS, float4 tangent, out float3 retVertex, out float3 retNormal)
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								{
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									CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS, normalOS, tangent); 	
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								    retVertex = vertexOS.xyz;
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								    retNormal = normalOS.xyz;
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								}
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								void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_half(half3 vertexOS, half3 normalOS, half4 tangent, out half3 retVertex, out float3 retNormal)
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								{
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									CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS, normalOS, tangent); 	
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								    retVertex = vertexOS.xyz;
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								    retNormal = normalOS.xyz;	
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								}     
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								#endif
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