// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
 


#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
#define UNITY_STANDARD_CORE_FORWARD_INCLUDED

#if defined(UNITY_NO_FULL_STANDARD_SHADER)
#   define UNITY_STANDARD_SIMPLE 1
#endif

#include "UnityStandardConfig.cginc"

// #if UNITY_STANDARD_SIMPLE
//     #include "UnityStandardCoreForwardSimple.cginc"
//     VertexOutputBaseSimple vertBase (VertexInput v) { return vertForwardBaseSimple(v); }
//     VertexOutputForwardAddSimple vertAdd (VertexInput v) { return vertForwardAddSimple(v); }
//     half4 fragBase (VertexOutputBaseSimple i) : SV_Target { return fragForwardBaseSimpleInternal(i); }
//     half4 fragAdd (VertexOutputForwardAddSimple i) : SV_Target { return fragForwardAddSimpleInternal(i); }
// #else
     #include "UnityStandardCore.cginc"
     VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
     VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
     half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); }
     half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); }
// #endif

#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED
