// Curved World <http://u3d.as/1W8h>
// Copyright (c) Amazing Assets <https://amazingassets.world>
 


Shader "Amazing Assets/Curved World/Sprites/Default"
{
    Properties
    {
        [HideInInspector][CurvedWorldBendSettings]	  _CurvedWorldBendSettings("0,7|1", Vector) = (0, 0, 0, 0)

        [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
        _Color ("Tint", Color) = (1,1,1,1)
        [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
        [HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1)
        [HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1)
        [PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
        [PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0

        [HideInInspector][MaterialEnum(Front,2,Back,1,Both,0)] _Cull("Face Cull", Int) = 0
    }

    SubShader
    {
        Cull[_Cull] 

        Tags
        {
            "Queue"="Transparent"
            "IgnoreProjector"="True"
            "RenderType"="Transparent"
            "PreviewType"="Plane"
            "CanUseSpriteAtlas"="True"
        }

        Lighting Off
        ZWrite Off
        Blend One OneMinusSrcAlpha

        Pass
        {
        CGPROGRAM
            #pragma vertex SpriteVert
            #pragma fragment SpriteFrag
            #pragma target 2.0
            #pragma multi_compile_instancing
            #pragma multi_compile_local _ PIXELSNAP_ON
            #pragma multi_compile _ ETC1_EXTERNAL_ALPHA


#pragma shader_feature_local CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE CURVEDWORLD_BEND_TYPE_CYLINDRICALTOWER_X
#define CURVEDWORLD_BEND_ID_1
#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
#include "../../Core/CurvedWorldTransform.cginc" 


            #include "UnitySprites.cginc"
        ENDCG
        }
    }

    CustomEditor "AmazingAssets.CurvedWorld.Editor.SpritesShaderGUI"
}
