using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
/// 
/// 通用UI_新手引导
/// 
public partial class GeneralUI
{
    private Material getBtnMaterial;//得到按钮材质
    /// 
    /// 开局隐藏
    /// 
    private void OpeningHiding()
    {
        if (UserDataManager.Instance.userData.gameNumber < 2)
        {
            if (!UserDataManager.Instance.userData.guidance.isOverInitialEntry)
            {
                moneyObj.gameObject.SetActive(false);
            }
            adObj.gameObject.SetActive(false);
        }
        else
        {
            AddSweepAway();
        }
    }
    /// 
    /// 添加扫光
    /// 
    private void AddSweepAway()
    {
        if (!UserDataManager.Instance.userData.guidance.isAddMoneyRedDot)
        {
            getBtnMaterial = Instantiate(YooAssetManager.Instance.LoadAssetSync(PackagesName.GameData, "SweepAway"));
            adBtn.GetComponent().material = getBtnMaterial;
        }
    }
    /// 
    /// 删除扫光
    /// 
    private void DesSweepAway()
    {
        if (!UserDataManager.Instance.userData.guidance.isAddMoneyRedDot)
        {
            Destroy(getBtnMaterial);
            adBtn.GetComponent().material = null;
            UserDataManager.Instance.userData.guidance.SetIsAddMoneyRedDot();
        }
    }
}