using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// 
/// 引导
/// 
public class Guidance
{
    /// 
    /// 是否完成首次进入引导
    /// 
    public bool isOverInitialEntry;
    /// 
    ///是否完成 商店红点
    /// 
    public bool isOverShopRedDot;
    /// 
    /// 是否完成左切换红点
    /// 
    public bool isLeftBtnRedDot;
    /// 
    /// 是否完成右切换红点
    /// 
    public bool isRightBtnRedDot;
    /// 
    /// 是否完成加金币红点
    /// 
    public bool isAddMoneyRedDot;
    /// 
    /// 是否点击随机技能
    /// 
    public bool isRandomSkillTap;   
    /// 
    /// 是否点击随机技能
    /// 
    public bool isSpeedbreakerTap;
    /// 
    /// 是否完成点击试玩按钮
    /// 
    public bool isTryOutTap;
    /// 
    /// 设置完成首次进入引导
    /// 
    public void SetIsOverInitialEntry()
    {
        isOverInitialEntry = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置完成商店红点
    /// 
    public void SetIsShopRedDot()
    {
        isOverShopRedDot = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置完成左切换红点
    /// 
    public void SetIsLeftBtnRedDot()
    {
        if (isLeftBtnRedDot) return;
        isLeftBtnRedDot = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置完成右切换红点
    /// 
    public void SetIsRightBtnRedDot()
    {
        if (isRightBtnRedDot) return;
        isRightBtnRedDot = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置完成加金币红点
    /// 
    public void SetIsAddMoneyRedDot()
    {
        if (isAddMoneyRedDot) return;
        isAddMoneyRedDot = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置完成点击随机技能
    /// 
    public void SetIsRandomSkillTap()
    {
        if (isRandomSkillTap) return;
        isRandomSkillTap = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置完成点击子弹时间
    /// 
    public void SetIsSpeedbreakerTap()
    {
        if (isSpeedbreakerTap) return;
        isSpeedbreakerTap = true;
        UserDataManager.Instance.SaveUserData();
    }
    /// 
    /// 设置是否完成试玩按钮
    /// 
    public void SetIsTryOutTap()
    {
        if (isTryOutTap) return;
        isTryOutTap = true;
        UserDataManager.Instance.SaveUserData();
    }
}