23 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
// Curved World <http://u3d.as/1W8h>
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// Copyright (c) Amazing Assets <https://amazingassets.world>
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using System.Linq;
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namespace AmazingAssets.CurvedWorld.Editor
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{
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    static public class Constants
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    {
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        static public readonly int MAX_SUPPORTED_BEND_IDS = 32;
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        static public readonly int MAX_SUPPORTED_BEND_TYPES = System.Enum.GetValues(typeof(CurvedWorld.BendType)).Length;
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        static public string[] bendTypesNamesForLabel = System.Enum.GetValues(typeof(CurvedWorld.BendType)).Cast<int>().Select(x => EditorUtilities.GetBendTypeNameInfo((CurvedWorld.BendType)x).forLable).ToArray();
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        static public string[] bendTypesNamesForMenu = System.Enum.GetValues(typeof(CurvedWorld.BendType)).Cast<int>().Select(x => EditorUtilities.GetBendTypeNameInfo((CurvedWorld.BendType)x).forMenu).ToArray();
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        static public string shaderProprty_BendSettings = "CurvedWorldBendSettings";
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        static public string shaderProprtyName_BendSettings = "_" + shaderProprty_BendSettings;
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        static public string shaderKeywordName_CurvedWorldDisabled = "CURVEDWORLD_DISABLED_ON";
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        static public string shaderKeywordName_BendTransformNormal = "CURVEDWORLD_NORMAL_TRANSFORMATION_ON";
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        static public string shaderKeywordPrefix_BendType = "CURVEDWORLD_BEND_TYPE_";
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        static public string shaderKeywordPrefix_BendID = "CURVEDWORLD_BEND_ID_";
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    }
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} |