179 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			179 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
// Curved World <http://u3d.as/1W8h>
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// Copyright (c) Amazing Assets <https://amazingassets.world>
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Shader "Amazing Assets/Curved World/Particles/Standard Unlit"
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{
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    Properties
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    {
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[HideInInspector][CurvedWorldBendSettings]	  _CurvedWorldBendSettings("0|1|1", Vector) = (0, 0, 0, 0)
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        _MainTex("Albedo", 2D) = "white" {}
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        _Color("Color", Color) = (1,1,1,1)
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        _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
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        _BumpScale("Scale", Float) = 1.0
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        _BumpMap("Normal Map", 2D) = "bump" {}
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        _EmissionColor("Color", Color) = (0,0,0)
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        _EmissionMap("Emission", 2D) = "white" {}
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        _DistortionStrength("Strength", Float) = 1.0
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        _DistortionBlend("Blend", Range(0.0, 1.0)) = 0.5
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        _SoftParticlesNearFadeDistance("Soft Particles Near Fade", Float) = 0.0
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        _SoftParticlesFarFadeDistance("Soft Particles Far Fade", Float) = 1.0
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        _CameraNearFadeDistance("Camera Near Fade", Float) = 1.0
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        _CameraFarFadeDistance("Camera Far Fade", Float) = 2.0
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        // Hidden properties
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        [HideInInspector] _Mode ("__mode", Float) = 0.0
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        [HideInInspector] _ColorMode ("__colormode", Float) = 0.0
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        [HideInInspector] _FlipbookMode ("__flipbookmode", Float) = 0.0
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        [HideInInspector] _LightingEnabled ("__lightingenabled", Float) = 0.0
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        [HideInInspector] _DistortionEnabled ("__distortionenabled", Float) = 0.0
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        [HideInInspector] _EmissionEnabled ("__emissionenabled", Float) = 0.0
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        [HideInInspector] _BlendOp ("__blendop", Float) = 0.0
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        [HideInInspector] _SrcBlend ("__src", Float) = 1.0
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        [HideInInspector] _DstBlend ("__dst", Float) = 0.0
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        [HideInInspector] _ZWrite ("__zw", Float) = 1.0
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        [HideInInspector] _Cull ("__cull", Float) = 2.0
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        [HideInInspector] _SoftParticlesEnabled ("__softparticlesenabled", Float) = 0.0
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        [HideInInspector] _CameraFadingEnabled ("__camerafadingenabled", Float) = 0.0
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        [HideInInspector] _SoftParticleFadeParams ("__softparticlefadeparams", Vector) = (0,0,0,0)
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        [HideInInspector] _CameraFadeParams ("__camerafadeparams", Vector) = (0,0,0,0)
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        [HideInInspector] _ColorAddSubDiff ("__coloraddsubdiff", Vector) = (0,0,0,0)
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        [HideInInspector] _DistortionStrengthScaled ("__distortionstrengthscaled", Float) = 0.0
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    }
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    Category
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    {
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        SubShader
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        {
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            Tags { "RenderType"="Opaque" "IgnoreProjector"="True" "PreviewType"="Plane" "PerformanceChecks"="False" }
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            BlendOp [_BlendOp]
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            Blend [_SrcBlend] [_DstBlend]
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            ZWrite [_ZWrite]
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            Cull [_Cull]
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            ColorMask RGB
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            GrabPass
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            {
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                Tags { "LightMode" = "GrabPass" }
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                "_GrabTexture"
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            }
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            Pass
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            {
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                Name "ShadowCaster"
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                Tags { "LightMode" = "ShadowCaster" }
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                BlendOp Add
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                Blend One Zero
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                ZWrite On
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                Cull Off
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                CGPROGRAM
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                //vertInstancingSetup writes to global, not allowed with DXC
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                #pragma never_use_dxc
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                #pragma target 2.5
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                #pragma shader_feature_local _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
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                #pragma shader_feature_local _REQUIRE_UV2
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                #pragma multi_compile_shadowcaster
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                #pragma multi_compile_instancing
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                #pragma instancing_options procedural:vertInstancingSetup
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                #pragma vertex vertParticleShadowCaster
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                #pragma fragment fragParticleShadowCaster
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#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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#define CURVEDWORLD_BEND_ID_1
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#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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                #include "UnityStandardParticleShadow.cginc"
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                ENDCG
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            }
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            Pass
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            {
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                Name "SceneSelectionPass"
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                Tags { "LightMode" = "SceneSelectionPass" }
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                BlendOp Add
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                Blend One Zero
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                ZWrite On
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                Cull Off
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                CGPROGRAM
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                //vertInstancingSetup writes to global, not allowed with DXC
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                #pragma never_use_dxc
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                #pragma target 2.5
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                #pragma shader_feature_local_fragment _ALPHATEST_ON
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                #pragma shader_feature_local _REQUIRE_UV2
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                #pragma multi_compile_instancing
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                #pragma instancing_options procedural:vertInstancingSetup
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                #pragma vertex vertEditorPass
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                #pragma fragment fragSceneHighlightPass
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#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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#define CURVEDWORLD_BEND_ID_1
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#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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                #include "UnityStandardParticleEditor.cginc"
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                ENDCG
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            }
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            Pass
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            {
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                CGPROGRAM
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                //vertInstancingSetup writes to global, not allowed with DXC
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                #pragma never_use_dxc
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                #pragma multi_compile __ SOFTPARTICLES_ON
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                #pragma multi_compile_fog
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                #pragma target 2.5
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                #pragma shader_feature_local_fragment _ _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON
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                #pragma shader_feature_local_fragment _ _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON
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                #pragma shader_feature_local _NORMALMAP
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                #pragma shader_feature_fragment _EMISSION
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                #pragma shader_feature_local _FADING_ON
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                #pragma shader_feature_local _REQUIRE_UV2
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                #pragma shader_feature_local EFFECT_BUMP
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                #pragma vertex vertParticleUnlit
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                #pragma fragment fragParticleUnlit
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                #pragma multi_compile_instancing
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                #pragma instancing_options procedural:vertInstancingSetup
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#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE
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#define CURVEDWORLD_BEND_ID_1
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#pragma shader_feature_local CURVEDWORLD_DISABLED_ON
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#pragma shader_feature_local CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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                #include "UnityStandardParticles.cginc"
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                ENDCG
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            }
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        }
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    }
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    Fallback "VertexLit"
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    CustomEditor "AmazingAssets.CurvedWorld.Editor.StandardParticlesShaderGUI"
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}
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