24 lines
732 B
C#
24 lines
732 B
C#
using UnityEngine;
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using System.Collections;
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public class FloatMove : MonoBehaviour
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{
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public float radian = 0; // 弧度
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public float perRadian = 0.03f; // 每次变化的弧度 上下浮动
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public float radius = 0.1f; // 半径
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Vector3 oldPos; // 开始时候的位置坐标
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// Use this for initialization
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void Start()
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{
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oldPos = transform.position; // 将最初的位置保存到oldPos
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}
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// Update is called once per frame
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void Update()
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{
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radian += perRadian; // 弧度每次加0.03
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float dy = Mathf.Sin(radian) * radius; // dy定义的是针对y轴的变量,也可以使用sin,找到一个适合的值就可以
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transform.position = oldPos + new Vector3(0, dy, 0);
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}
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} |