80 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
using System;
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using System.Collections.Generic;
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namespace YooAsset
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{
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    public sealed class AllAssetsHandle : HandleBase, IDisposable
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    {
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        private System.Action<AllAssetsHandle> _callback;
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        internal AllAssetsHandle(ProviderBase provider) : base(provider)
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        {
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        }
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        internal override void InvokeCallback()
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        {
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            _callback?.Invoke(this);
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        }
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        /// <summary>
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        /// 完成委托
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        /// </summary>
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        public event System.Action<AllAssetsHandle> Completed
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        {
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            add
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            {
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                if (IsValidWithWarning == false)
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                    throw new System.Exception($"{nameof(AllAssetsHandle)} is invalid");
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                if (Provider.IsDone)
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                    value.Invoke(this);
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                else
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                    _callback += value;
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            }
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            remove
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            {
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                if (IsValidWithWarning == false)
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                    throw new System.Exception($"{nameof(AllAssetsHandle)} is invalid");
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                _callback -= value;
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            }
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        }
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        /// <summary>
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        /// 等待异步执行完毕
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        /// </summary>
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        public void WaitForAsyncComplete()
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        {
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            if (IsValidWithWarning == false)
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                return;
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            Provider.WaitForAsyncComplete();
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        }
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        /// <summary>
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        /// 释放资源句柄
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        /// </summary>
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        public void Release()
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        {
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            this.ReleaseInternal();
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        }
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        /// <summary>
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        /// 释放资源句柄
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        /// </summary>
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        public void Dispose()
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        {
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            this.ReleaseInternal();
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        }
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        /// <summary>
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        /// 子资源对象集合
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        /// </summary>
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        public UnityEngine.Object[] AllAssetObjects
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        {
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            get
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            {
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                if (IsValidWithWarning == false)
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                    return null;
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                return Provider.AllAssetObjects;
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            }
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        }
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    }
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} |