119 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C#
		
	
	
	
using System;
 | 
						|
using System.Collections.Generic;
 | 
						|
 | 
						|
namespace YooAsset
 | 
						|
{
 | 
						|
    public sealed class SubAssetsHandle : HandleBase, IDisposable
 | 
						|
    {
 | 
						|
        private System.Action<SubAssetsHandle> _callback;
 | 
						|
 | 
						|
        internal SubAssetsHandle(ProviderBase provider) : base(provider)
 | 
						|
        {
 | 
						|
        }
 | 
						|
        internal override void InvokeCallback()
 | 
						|
        {
 | 
						|
            _callback?.Invoke(this);
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 完成委托
 | 
						|
        /// </summary>
 | 
						|
        public event System.Action<SubAssetsHandle> Completed
 | 
						|
        {
 | 
						|
            add
 | 
						|
            {
 | 
						|
                if (IsValidWithWarning == false)
 | 
						|
                    throw new System.Exception($"{nameof(SubAssetsHandle)} is invalid");
 | 
						|
                if (Provider.IsDone)
 | 
						|
                    value.Invoke(this);
 | 
						|
                else
 | 
						|
                    _callback += value;
 | 
						|
            }
 | 
						|
            remove
 | 
						|
            {
 | 
						|
                if (IsValidWithWarning == false)
 | 
						|
                    throw new System.Exception($"{nameof(SubAssetsHandle)} is invalid");
 | 
						|
                _callback -= value;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 等待异步执行完毕
 | 
						|
        /// </summary>
 | 
						|
        public void WaitForAsyncComplete()
 | 
						|
        {
 | 
						|
            if (IsValidWithWarning == false)
 | 
						|
                return;
 | 
						|
            Provider.WaitForAsyncComplete();
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 释放资源句柄
 | 
						|
        /// </summary>
 | 
						|
        public void Release()
 | 
						|
        {
 | 
						|
            this.ReleaseInternal();
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 释放资源句柄
 | 
						|
        /// </summary>
 | 
						|
        public void Dispose()
 | 
						|
        {
 | 
						|
            this.ReleaseInternal();
 | 
						|
        }
 | 
						|
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 子资源对象集合
 | 
						|
        /// </summary>
 | 
						|
        public UnityEngine.Object[] AllAssetObjects
 | 
						|
        {
 | 
						|
            get
 | 
						|
            {
 | 
						|
                if (IsValidWithWarning == false)
 | 
						|
                    return null;
 | 
						|
                return Provider.AllAssetObjects;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 获取子资源对象
 | 
						|
        /// </summary>
 | 
						|
        /// <typeparam name="TObject">子资源对象类型</typeparam>
 | 
						|
        /// <param name="assetName">子资源对象名称</param>
 | 
						|
        public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
 | 
						|
        {
 | 
						|
            if (IsValidWithWarning == false)
 | 
						|
                return null;
 | 
						|
 | 
						|
            foreach (var assetObject in Provider.AllAssetObjects)
 | 
						|
            {
 | 
						|
                if (assetObject.name == assetName)
 | 
						|
                    return assetObject as TObject;
 | 
						|
            }
 | 
						|
 | 
						|
            YooLogger.Warning($"Not found sub asset object : {assetName}");
 | 
						|
            return null;
 | 
						|
        }
 | 
						|
 | 
						|
        /// <summary>
 | 
						|
        /// 获取所有的子资源对象集合
 | 
						|
        /// </summary>
 | 
						|
        /// <typeparam name="TObject">子资源对象类型</typeparam>
 | 
						|
        public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
 | 
						|
        {
 | 
						|
            if (IsValidWithWarning == false)
 | 
						|
                return null;
 | 
						|
 | 
						|
            List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
 | 
						|
            foreach (var assetObject in Provider.AllAssetObjects)
 | 
						|
            {
 | 
						|
                var retObject = assetObject as TObject;
 | 
						|
                if (retObject != null)
 | 
						|
                    ret.Add(retObject);
 | 
						|
            }
 | 
						|
            return ret.ToArray();
 | 
						|
        }
 | 
						|
    }
 | 
						|
} |