1861 lines
		
	
	
		
			76 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			1861 lines
		
	
	
		
			76 KiB
		
	
	
	
		
			C#
		
	
	
	
| // Curved World <http://u3d.as/1W8h>
 | |
| // Copyright (c) Amazing Assets <https://amazingassets.world>
 | |
|  
 | |
| using System;
 | |
| using System.IO;
 | |
| using System.Linq;
 | |
| using System.Collections.Generic;
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| 
 | |
| using UnityEngine;
 | |
| using UnityEditor;
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| using System.Reflection;
 | |
| 
 | |
| 
 | |
| namespace AmazingAssets.CurvedWorld.Editor
 | |
| {
 | |
|     public static class EditorUtilities
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|     {
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|         static public char[] invalidFileNameCharachters = Path.GetInvalidFileNameChars();
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| 
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| 
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|         static string thisAssetPath;
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|         static string curvedWorldTransformFilePath;
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|         static bool? packageShaderGraphIsInstalled;
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|         static bool? packageAmplfyShaderEditorIsInstalled;
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| 
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| 
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|         static internal string GetThisAssetProjectPath()
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|         {
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|             if (string.IsNullOrEmpty(thisAssetPath))
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|             {
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|                 string fileName = "AmazingAssets.CurvedWorld.Editor";
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| 
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|                 string[] assets = AssetDatabase.FindAssets(fileName, null);
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|                 if (assets != null && assets.Length > 0)
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|                 {
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|                     string currentFilePath = AssetDatabase.GUIDToAssetPath(assets[0]);
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|                     thisAssetPath = Path.GetDirectoryName(Path.GetDirectoryName(currentFilePath));
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|                 }
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|                 else
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|                 {
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|                     Log(LogType.Error, "Cannot find 'AmazingAssets.CurvedWorld.Editor.asmdef' file.");
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|                 }
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|             }
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|             return thisAssetPath;
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|         }
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|         static public string GetCoreTransformFilePath()
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|         {
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|             if (string.IsNullOrEmpty(curvedWorldTransformFilePath) || File.Exists(curvedWorldTransformFilePath) == false)
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|             {
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|                 curvedWorldTransformFilePath = Path.Combine(GetThisAssetProjectPath(), "Shaders", "Core", "CurvedWorldTransform.cginc");
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|             }
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| 
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|             return curvedWorldTransformFilePath;
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|         }
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|         static public string GetCoreTransformFilePathForShader()
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|         {
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|             string pathToTransformCGINC = "\"" + GetCoreTransformFilePath() + "\"";
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|             pathToTransformCGINC = pathToTransformCGINC.Replace(Path.DirectorySeparatorChar, '/');
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|             pathToTransformCGINC = pathToTransformCGINC.Replace('\\', '/');
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| 
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|             return "#include " + pathToTransformCGINC;
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|         }
 | |
|         static public string GetBendFileLocation(CurvedWorld.BendType bendType, int bendID, Enum.Extension extention)
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|         {           
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|             bendID = (int)Mathf.Clamp(bendID, 1, Constants.MAX_SUPPORTED_BEND_IDS);
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| 
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| 
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|             switch (extention)
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|             {
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|                 case Enum.Extension.cginc:
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|                     return GetGeneratedFilePath(bendType, bendID, Enum.Extension.cginc, false);
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| 
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|                 case Enum.Extension.UnityShaderGraphNormal:
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|                     return GetGeneratedFilePath(bendType, bendID, Enum.Extension.UnityShaderGraphNormal, false);
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| 
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|                 case Enum.Extension.UnityShaderGraphVertex:
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|                     return GetGeneratedFilePath(bendType, bendID, Enum.Extension.UnityShaderGraphVertex, false);
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| 
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|                 case Enum.Extension.AmplifyShaderEditorNormal:
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|                     return GetGeneratedFilePath(bendType, bendID, Enum.Extension.AmplifyShaderEditorNormal, false);
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| 
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|                 case Enum.Extension.AmplifyShaderEditorVertex:
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|                     return GetGeneratedFilePath(bendType, bendID, Enum.Extension.AmplifyShaderEditorVertex, false);
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| 
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|                 default:
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|                     return string.Empty;
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|             }
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|         }
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|         static CurvedWorld.BendType[] StringToBendTypes(string bendTypesString)
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|         {
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|             List<CurvedWorld.BendType> list = new List<CurvedWorld.BendType>();
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| 
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| 
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|             if (string.IsNullOrEmpty(bendTypesString) == false)
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|             {
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|                 bendTypesString = bendTypesString.Replace("\"", string.Empty).Trim();
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| 
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|                 string[] bendTypes = bendTypesString.Split(',');
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| 
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|                 if (bendTypes != null && bendTypes.Length > 0)
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|                 {
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|                     for (int j = 0; j < bendTypes.Length; j++)
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|                     {
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|                         CurvedWorld.BendType bt;
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|                         if (System.Enum.TryParse(bendTypes[j], out bt))
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|                         {
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|                             list.Add(bt);
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|                         }
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|                     }
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|                 }
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|             }
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| 
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|             return list.ToArray();
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|         }
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|         static int[] StringToBendIDs(string bendTypesString)
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|         {
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|             List<int> list = new List<int>();
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| 
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| 
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|             if (string.IsNullOrEmpty(bendTypesString) == false)
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|             {
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|                 bendTypesString = bendTypesString.Replace("\"", string.Empty).Trim();
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| 
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|                 string[] bendTypes = bendTypesString.Split(',');
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| 
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|                 if (bendTypes != null && bendTypes.Length > 0)
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|                 {
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|                     for (int j = 0; j < bendTypes.Length; j++)
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|                     {
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|                         int iOut;
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|                         if (int.TryParse(bendTypes[j], out iOut))
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|                         {
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|                             if (iOut >= 1 && iOut <= Constants.MAX_SUPPORTED_BEND_IDS)
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|                                 list.Add(iOut);
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|                         }
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|                     }
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|                 }
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|             }
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| 
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|             return list.ToArray();
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|         }
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|         static bool StringToNormalTransform(string normalTransfromString)
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|         {
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|             bool value = false;
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|             if (string.IsNullOrEmpty(normalTransfromString) == false && normalTransfromString.Length == 1 && normalTransfromString == "1")
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|                 value = true;
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| 
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|             return value;
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|         }
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|         static public bool StringToBendSettings(string label, out CurvedWorld.BendType[] bendTypes, out int[] bendIDs, out bool hasNormalTransform)
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|         {
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|             bendTypes = null;
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|             bendIDs = null;
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|             hasNormalTransform = false;
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| 
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|             if (string.IsNullOrEmpty(label) == false)
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|             {
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|                 string[] bendSettings = label.Replace("\"", string.Empty).Trim().Split('|');
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| 
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|                 if (bendSettings != null)
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|                 {
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|                     if (bendSettings.Length == 2)
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|                     {
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|                         bendTypes = StringToBendTypes(bendSettings[0]);
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|                         bendIDs = StringToBendIDs(bendSettings[1]);
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|                         hasNormalTransform = false;
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| 
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|                         return true;
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|                     }
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|                     else if (bendSettings.Length == 3)
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|                     {
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|                         bendTypes = StringToBendTypes(bendSettings[0]);
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|                         bendIDs = StringToBendIDs(bendSettings[1]);
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|                         hasNormalTransform = StringToNormalTransform(bendSettings[2]);
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| 
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|                         return true;
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|                     }
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| 
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|                 }
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|             }
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| 
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|             return false;
 | |
|         }
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|         static public string BendSettingsToString(CurvedWorld.BendType[] bendTypes, int[] bendIDs, bool hasNormalTransform)
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|         {
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|             if (bendTypes == null || bendTypes.Length == 0 || bendIDs == null || bendIDs.Length == 0)
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|                 return string.Empty;
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| 
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|             bendTypes = (new List<CurvedWorld.BendType>(bendTypes)).Distinct().OrderBy(x => (int)x).ToArray();
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|             bendIDs = (new List<int>(bendIDs)).Distinct().OrderBy(x => x).ToArray();
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| 
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| 
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|             return String.Join(",", bendTypes.Select(p => (int)p)) + "|" + String.Join(",", bendIDs) + (hasNormalTransform ? "|1" : string.Empty);
 | |
|         }
 | |
|         static public void GetBendSettingsFromVector(Vector4 prop, out CurvedWorld.BendType bendType, out int bendID, out bool normalTransform)
 | |
|         {
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|             bendType = (CurvedWorld.BendType)prop[0];
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|             bendID = prop[1] <= 1 ? 1 : (int)prop[1];
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|             normalTransform = prop[2] == 1 ? true : false;
 | |
|         }
 | |
|         static public bool GetShaderSupportedBendSettings(Shader shader, out CurvedWorld.BendType[] bendTypes, out int[] bendIDs, out bool hasNormalTransform)
 | |
|         {
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|             bendTypes = null;
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|             bendIDs = null;
 | |
|             hasNormalTransform = false;
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| 
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| 
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|             for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); i++)
 | |
|             {
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|                 if (ShaderUtil.GetPropertyName(shader, i) == Constants.shaderProprtyName_BendSettings)
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|                 {
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|                     string propertyDescription = ShaderUtil.GetPropertyDescription(shader, i);
 | |
| 
 | |
|                     if (StringToBendSettings(propertyDescription, out bendTypes, out bendIDs, out hasNormalTransform))
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|                         break;
 | |
|                 }
 | |
|             }
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| 
 | |
|             if (bendTypes != null && bendTypes.Length > 0 &&
 | |
|                bendIDs != null && bendIDs.Length > 0)
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|             {
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|                 return true;
 | |
|             }
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|             else
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|             {
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|                 bendTypes = null;
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|                 bendIDs = null;
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| 
 | |
|                 return false;
 | |
|             }
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| 
 | |
|         }
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|         static public bool AddShaderBendSettings(Shader shader, CurvedWorld.BendType bendType, int bendID, Enum.KeywordsCompile keywordsCompile, bool reimport)
 | |
|         {
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|             CurvedWorld.BendType[] bendTypes;
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|             int[] bendIDs;
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|             bool hasNormalTransform;
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| 
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|             if (GetShaderSupportedBendSettings(shader, out bendTypes, out bendIDs, out hasNormalTransform))
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|             {
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|                 if (bendTypes.Contains(bendType) == false)
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|                 {
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|                     List<CurvedWorld.BendType> temp = new List<CurvedWorld.BendType>(bendTypes);
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|                     temp.Add(bendType);
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| 
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|                     bendTypes = temp.ToArray();
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|                 }
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| 
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|                 if (bendIDs.Contains(bendID) == false)
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|                 {
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|                     List<int> temp = new List<int>(bendIDs);
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|                     temp.Add(bendID);
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| 
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|                     bendIDs = temp.ToArray();
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|                 }
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| 
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| 
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|                 return SetShaderBendSettings(shader, bendTypes, bendIDs, keywordsCompile, reimport);
 | |
|             }
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| 
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|             return false;
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|         }
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|         static public bool SetShaderBendSettings(Shader shader, CurvedWorld.BendType[] bendTypes, int[] bendIDs, Enum.KeywordsCompile keywordsCompile, bool reimport)
 | |
|         {
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|             if (shader == null)
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|                 return false;
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| 
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| 
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|             if (bendTypes == null || bendTypes.Length == 0)
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|                 bendTypes = new CurvedWorld.BendType[] { CurvedWorld.BendType.ClassicRunner_X_Positive };
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| 
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|             if (bendIDs == null || bendIDs.Length == 0)
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|                 bendIDs = new int[] { 1 };
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| 
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| 
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|             string propDescription = string.Empty;
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|             for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); i++)
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|             {
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|                 if (ShaderUtil.GetPropertyName(shader, i) == Constants.shaderProprtyName_BendSettings)
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|                 {
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|                     propDescription = "\"" + ShaderUtil.GetPropertyDescription(shader, i).Trim() + "\"";
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|                     break;
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|                 }
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|             }
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| 
 | |
|             if (string.IsNullOrEmpty(propDescription))
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|                 return false;
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| 
 | |
| 
 | |
| 
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|             string shaderFilePath = AssetDatabase.GetAssetPath(shader.GetInstanceID());
 | |
|             if (string.IsNullOrEmpty(shaderFilePath))
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|                 return false;
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| 
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| 
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| 
 | |
|             string label = "\"" + BendSettingsToString(bendTypes, bendIDs, HasShaderNormalTransform(shader)) + "\"";
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| 
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| 
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|             string bendTypeKeywordString = null;
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|             string bendIDKeywordString = null;
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| 
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| 
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| 
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|             string[] allLines = File.ReadAllLines(shaderFilePath);
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| 
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|             bool replaceProperty = false;
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|             bool replaceBendTypeDefinitions = false;
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|             bool replaceBendIDDefinitions = false;
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| 
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|             //Replace Property
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|             for (int i = 0; i < allLines.Length; i++)
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|             {
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|                 //Replace property 
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|                 if (replaceProperty == false && allLines[i].Contains(Constants.shaderProprtyName_BendSettings) && allLines[i].Contains(propDescription))
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|                 {
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|                     if (StringIsCommented(allLines[i]) == false)
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|                     {
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|                         allLines[i] = allLines[i].Replace(propDescription, label);
 | |
| 
 | |
|                         replaceProperty = true;
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|                         break;
 | |
|                     }
 | |
|                 }
 | |
|             }
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| 
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|             for (int i = 0; i < allLines.Length; i++)
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|             {
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|                 //Replace Bend Type Keyword
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|                 if (allLines[i].Contains(Constants.shaderKeywordPrefix_BendType) &&
 | |
|                     (allLines[i].Contains("#define") || allLines[i].Contains("#pragma")))
 | |
|                 {
 | |
|                     if (StringIsCommented(allLines[i]))
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|                         continue;
 | |
| 
 | |
|                     if (string.IsNullOrEmpty(bendTypeKeywordString))
 | |
|                     {
 | |
|                         if (bendTypes.Length == 1)
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|                         {
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|                             bendTypeKeywordString = "#define " + GetKeywordName(bendTypes[0]);
 | |
|                         }
 | |
|                         else
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|                         {
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|                             switch (keywordsCompile)
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|                             {
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|                                 case Enum.KeywordsCompile.ShaderFeature:
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|                                     bendTypeKeywordString = "#pragma shader_feature_local";
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|                                     break;
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| 
 | |
|                                 case Enum.KeywordsCompile.MultiCompile:
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|                                     bendTypeKeywordString = "#pragma multi_compile_local";
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|                                     break;
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| 
 | |
|                                 default:
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|                                     bendTypeKeywordString = allLines[i].Contains("multi_compile_local") ? "#pragma multi_compile_local" : "#pragma shader_feature_local";
 | |
|                                     break;
 | |
|                             }
 | |
| 
 | |
|                             for (int j = 0; j < bendTypes.Length; j++)
 | |
|                             {
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|                                 bendTypeKeywordString += " " + GetKeywordName(bendTypes[j]);
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     allLines[i] = bendTypeKeywordString;
 | |
| 
 | |
|                     replaceBendTypeDefinitions = true;
 | |
|                 }
 | |
| 
 | |
| 
 | |
|                 //Replace Bend ID Keyword
 | |
|                 if (allLines[i].Contains(Constants.shaderKeywordPrefix_BendID) &&
 | |
|                     (allLines[i].Contains("#define") || allLines[i].Contains("#pragma")))
 | |
|                 {
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| 
 | |
|                     if (StringIsCommented(allLines[i]))
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|                         continue;
 | |
| 
 | |
|                     if (string.IsNullOrEmpty(bendIDKeywordString))
 | |
|                     {
 | |
|                         if (bendIDs.Length == 1)
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|                         {
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|                             bendIDKeywordString = "#define " + GetKeywordName(bendIDs[0]);
 | |
|                         }
 | |
|                         else
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|                         {
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|                             bendIDKeywordString = string.Empty;
 | |
|                             switch (keywordsCompile)
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|                             {
 | |
|                                 case Enum.KeywordsCompile.ShaderFeature:
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|                                     bendIDKeywordString = "#pragma shader_feature_local";
 | |
|                                     break;
 | |
| 
 | |
|                                 case Enum.KeywordsCompile.MultiCompile:
 | |
|                                     bendIDKeywordString = "#pragma multi_compile_local";
 | |
|                                     break;
 | |
| 
 | |
|                                 default:
 | |
|                                     bendIDKeywordString = allLines[i].Contains("multi_compile_local") ? "#pragma multi_compile_local" : "#pragma shader_feature_local";
 | |
|                                     break;
 | |
|                             }
 | |
| 
 | |
|                             for (int j = 0; j < bendIDs.Length; j++)
 | |
|                             {
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|                                 bendIDKeywordString += " " + GetKeywordName(bendIDs[j]);
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
| 
 | |
|                     allLines[i] = bendIDKeywordString;
 | |
| 
 | |
|                     replaceBendIDDefinitions = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
| 
 | |
|             File.WriteAllLines(shaderFilePath, allLines);
 | |
| 
 | |
| 
 | |
|             if (reimport)
 | |
|                 AssetDatabase.ImportAsset(shaderFilePath);
 | |
| 
 | |
| 
 | |
|             if (replaceProperty && replaceBendTypeDefinitions && replaceBendIDDefinitions)
 | |
|                 return true;
 | |
|             else
 | |
|             {
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
|         static public void SetMaterialBendSettings(Material material, CurvedWorld.BendType bendType, int bendID, bool normalTransform)
 | |
|         {
 | |
|             if (material != null && material.shader != null && material.HasProperty(Constants.shaderProprtyName_BendSettings))
 | |
|             {
 | |
|                 bendID = Mathf.Clamp(bendID, 1, Constants.MAX_SUPPORTED_BEND_IDS);
 | |
| 
 | |
| 
 | |
|                 //Setup shader Bend Type
 | |
|                 CurvedWorld.BendType[] shadersBendTypes;
 | |
|                 int[] shadersBendIDs;
 | |
|                 bool hasNormalTransform;
 | |
| 
 | |
|                 if (GetShaderSupportedBendSettings(material.shader, out shadersBendTypes, out shadersBendIDs, out hasNormalTransform))
 | |
|                 {
 | |
|                     if (shadersBendTypes.Contains(bendType) == false)
 | |
|                     {
 | |
|                         List<CurvedWorld.BendType> temp = new List<CurvedWorld.BendType>(shadersBendTypes);
 | |
|                         temp.Add(bendType);
 | |
| 
 | |
|                         shadersBendTypes = temp.ToArray();
 | |
|                     }
 | |
| 
 | |
|                     if (shadersBendIDs.Contains(bendID) == false)
 | |
|                     {
 | |
|                         List<int> temp = new List<int>(shadersBendIDs);
 | |
|                         temp.Add(bendID);
 | |
| 
 | |
|                         shadersBendIDs = temp.ToArray();
 | |
|                     }
 | |
| 
 | |
|                     SetShaderBendSettings(material.shader, shadersBendTypes, shadersBendIDs, Enum.KeywordsCompile.Default, false);
 | |
| 
 | |
| 
 | |
|                     UpdateMaterialKeyWords(material, bendType, bendID, normalTransform);
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     UpdateMaterialKeyWords(material, bendType, bendID, normalTransform);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|         static public void UpdateMaterialKeyWords(Material material, CurvedWorld.BendType bendType, int bendID, bool normalTransform)
 | |
|         {
 | |
|             if (material == null || material.shader == null)
 | |
|                 return;
 | |
| 
 | |
| 
 | |
|             if (normalTransform && HasShaderNormalTransform(material.shader) == false)
 | |
|                 normalTransform = false;
 | |
| 
 | |
| 
 | |
| 
 | |
|             List<string> keyWords = new List<string>(material.shaderKeywords);
 | |
|             for (int i = keyWords.Count - 1; i >= 0; i -= 1)
 | |
|             {
 | |
|                 if (keyWords[i].Contains(Constants.shaderKeywordPrefix_BendType) || keyWords[i].Contains(Constants.shaderKeywordPrefix_BendID))
 | |
|                 {
 | |
|                     material.DisableKeyword(keyWords[i]);
 | |
| 
 | |
|                     keyWords.RemoveAt(i);
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             material.DisableKeyword(Constants.shaderKeywordName_BendTransformNormal);
 | |
|             keyWords.Remove(Constants.shaderKeywordName_BendTransformNormal);
 | |
| 
 | |
| 
 | |
|             //Bend Type
 | |
|             keyWords.Add(GetKeywordName(bendType));
 | |
| 
 | |
|             //Bend ID
 | |
|             keyWords.Add(GetKeywordName(bendID));
 | |
| 
 | |
|             if (normalTransform)
 | |
|                 keyWords.Add(Constants.shaderKeywordName_BendTransformNormal);
 | |
| 
 | |
| 
 | |
|             material.shaderKeywords = null;
 | |
|             material.shaderKeywords = keyWords.ToArray();
 | |
| 
 | |
| 
 | |
|             //Enable keywords
 | |
|             {
 | |
|                 material.EnableKeyword(GetKeywordName(bendType));
 | |
|                 material.EnableKeyword(GetKeywordName(bendID));
 | |
| 
 | |
|                 if (normalTransform)
 | |
|                     material.EnableKeyword(Constants.shaderKeywordName_BendTransformNormal);
 | |
|             }
 | |
| 
 | |
| 
 | |
|             if (material.HasProperty(Constants.shaderProprtyName_BendSettings))
 | |
|             {
 | |
|                 Vector4 prop = material.GetVector(Constants.shaderProprtyName_BendSettings);
 | |
| 
 | |
|                 prop.x = (int)bendType;
 | |
|                 prop.y = bendID;
 | |
|                 prop.z = normalTransform ? 1 : 0;
 | |
| 
 | |
| 
 | |
|                 material.SetVector(Constants.shaderProprtyName_BendSettings, prop);
 | |
|             }
 | |
|         }
 | |
|         static public bool HasShaderCurvedWorldBendSettingsProperty(Shader shader)
 | |
|         {
 | |
|             if (shader != null)
 | |
|             {
 | |
|                 for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); i++)
 | |
|                 {
 | |
|                     if (ShaderUtil.GetPropertyName(shader, i) == Constants.shaderProprtyName_BendSettings)
 | |
|                         return true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         }
 | |
|         static public bool HasShaderNormalTransform(Shader shader)
 | |
|         {
 | |
|             CurvedWorld.BendType[] bendType;
 | |
|             int[] bendID;
 | |
|             bool hasNormalTransform;
 | |
| 
 | |
|             if (GetShaderSupportedBendSettings(shader, out bendType, out bendID, out hasNormalTransform))
 | |
|             {
 | |
|                 return hasNormalTransform;
 | |
|             }
 | |
| 
 | |
|             return false;
 | |
|         }
 | |
|         static public bool IsShaderCurvedWorldTerrain(Shader shader)
 | |
|         {
 | |
|             if (shader == null || string.IsNullOrEmpty(shader.name))
 | |
|                 return false;
 | |
| 
 | |
|             return shader.name.Contains("Amazing Assets/Curved World") && shader.name.Contains("Terrain");
 | |
|         }
 | |
|         static public string GetGeneratedFilePath(CurvedWorld.BendType bendType, int bendID, Enum.Extension extention, bool createFolder)
 | |
|         {
 | |
|             string filePath = string.Empty;
 | |
| 
 | |
| 
 | |
|             switch (extention)
 | |
|             {
 | |
|                 case Enum.Extension.cginc:   //Main CGINC
 | |
|                     filePath = GetThisAssetProjectPath();
 | |
|                     filePath = Path.Combine(filePath, "Shaders");
 | |
|                     filePath = Path.Combine(filePath, "CGINC");
 | |
|                     if (createFolder && Directory.Exists(filePath) == false)
 | |
|                         Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, GetBendTypeNameInfo(bendType).nameOnly);
 | |
|                     if (createFolder && Directory.Exists(filePath) == false)
 | |
|                         Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, ("CurvedWorld_" + bendType.ToString() + "_ID" + bendID) + ".cginc");
 | |
|                     break;
 | |
| 
 | |
|                 case Enum.Extension.AmplifyShaderEditorNormal:   //Amplify Shder Editor
 | |
|                 case Enum.Extension.AmplifyShaderEditorVertex:
 | |
|                     filePath = GetThisAssetProjectPath();
 | |
|                     filePath = Path.Combine(filePath, "Shaders");
 | |
|                     filePath = Path.Combine(filePath, "Amplify Shader Editor");
 | |
|                     if (createFolder && Directory.Exists(filePath) == false)
 | |
|                         Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, GetBendTypeNameInfo(bendType).nameOnly);
 | |
|                     if (createFolder && Directory.Exists(filePath) == false)
 | |
|                         Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, ("CurvedWorld_" + bendType.ToString() + "_ID" + bendID) + (extention == Enum.Extension.AmplifyShaderEditorNormal ? "_Normal" : "_Vertex") + ".asset");
 | |
|                     break;
 | |
| 
 | |
|                 case Enum.Extension.UnityShaderGraphNormal:  //Unity Shader Graph
 | |
|                 case Enum.Extension.UnityShaderGraphVertex:
 | |
|                     filePath = GetThisAssetProjectPath();
 | |
|                     filePath = Path.Combine(filePath, "Shaders");
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, "Unity Shader Graph");
 | |
|                     if (createFolder && Directory.Exists(filePath) == false)
 | |
|                         Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, GetBendTypeNameInfo(bendType).nameOnly);
 | |
|                     if (createFolder && Directory.Exists(filePath) == false)
 | |
|                         Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                     filePath = Path.Combine(filePath, ("CurvedWorld_" + bendType.ToString() + "_ID" + bendID) + (extention == Enum.Extension.UnityShaderGraphNormal ? "_Normal" : "_Vertex") + ".shadersubgraph");
 | |
|                     break;
 | |
| 
 | |
|                 default:
 | |
|                     break;
 | |
|             }
 | |
| 
 | |
| 
 | |
|             return filePath;
 | |
|         }
 | |
|         static public string GetTempleFilePath(CurvedWorld.BendType bendType, Enum.Extension extention)
 | |
|         {
 | |
|             string filePath = string.Empty;
 | |
| 
 | |
|             switch (extention)
 | |
|             {
 | |
|                 case Enum.Extension.cginc:
 | |
|                     filePath = GetThisAssetProjectPath();
 | |
|                     filePath = Path.Combine(filePath, "Shaders");
 | |
|                     filePath = Path.Combine(filePath, "Templates");
 | |
|                     filePath = Path.Combine(filePath, "Template_" + GetBendTypeNameInfo(bendType).templateFileName + ".txt");
 | |
|                     break;
 | |
| 
 | |
|                 case Enum.Extension.AmplifyShaderEditorNormal:
 | |
|                 case Enum.Extension.AmplifyShaderEditorVertex:
 | |
|                     filePath = GetThisAssetProjectPath();
 | |
|                     filePath = Path.Combine(filePath, "Shaders");
 | |
|                     filePath = Path.Combine(filePath, "Templates");
 | |
|                     filePath = Path.Combine(filePath, "Template_AmplifyShaderEditor_" + (extention == Enum.Extension.AmplifyShaderEditorNormal ? "Normal" : "Vertex") + ".txt");
 | |
|                     break;
 | |
| 
 | |
|                 case Enum.Extension.UnityShaderGraphNormal:
 | |
|                 case Enum.Extension.UnityShaderGraphVertex:
 | |
|                     filePath = GetThisAssetProjectPath();
 | |
|                     filePath = Path.Combine(filePath, "Shaders");
 | |
|                     filePath = Path.Combine(filePath, "Templates");
 | |
|                     filePath = Path.Combine(filePath, "Template_UnityShaderGraph_" + (extention == Enum.Extension.UnityShaderGraphNormal ? "Normal" : "Vertex") + ".txt");
 | |
|                     break;
 | |
| 
 | |
|                 default:
 | |
|                     break;
 | |
|             }
 | |
| 
 | |
| 
 | |
|             if (File.Exists(filePath))
 | |
|                 return filePath;
 | |
|             else
 | |
|                 return string.Empty;
 | |
|         }
 | |
|         static public string GetGeneratedTerrainShaderPath(CurvedWorld.BendType bendType, int ID, bool createFolder)
 | |
|         {
 | |
|             if (ID < 1)
 | |
|                 ID = 1;
 | |
| 
 | |
| 
 | |
|             string filePath = string.Empty;
 | |
| 
 | |
| 
 | |
|             filePath = GetThisAssetProjectPath();
 | |
|             filePath = Path.Combine(filePath, "Shaders", GetRenderPipelineBasedFolder());
 | |
|             if (createFolder && Directory.Exists(filePath) == false)
 | |
|                 Directory.CreateDirectory(filePath);
 | |
| 
 | |
|             filePath = Path.Combine(filePath, "Terrain");
 | |
|             if (createFolder && Directory.Exists(filePath) == false)
 | |
|                 Directory.CreateDirectory(filePath);
 | |
| 
 | |
|             filePath = Path.Combine(filePath, GetBendTypeNameInfo(bendType).forLable + " ID" + ID);
 | |
|             if (createFolder && Directory.Exists(filePath) == false)
 | |
|                 Directory.CreateDirectory(filePath);
 | |
| 
 | |
|             if (GetCurrentRenderPipeline() == Enum.RenderPipeline.Builtin)
 | |
|             {
 | |
|                 filePath = Path.Combine(filePath, "Splats");
 | |
|                 if (createFolder && Directory.Exists(filePath) == false)
 | |
|                     Directory.CreateDirectory(filePath);
 | |
| 
 | |
|                 filePath = Path.Combine(filePath, "FirstPass.shader");
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 filePath = Path.Combine(filePath, "TerrainLit.shader");
 | |
|             }
 | |
| 
 | |
|             return filePath;
 | |
|         }
 | |
|         static public string GetGeneratedTerrainShadersFolderPath(CurvedWorld.BendType bendType, int ID)
 | |
|         {
 | |
|             string filePath = string.Empty;
 | |
| 
 | |
| 
 | |
|             filePath = GetThisAssetProjectPath();
 | |
|             filePath = Path.Combine(filePath, "Shaders", GetRenderPipelineBasedFolder(), "Terrain");
 | |
|             filePath = Path.Combine(filePath, GetBendTypeNameInfo(bendType).forLable + " ID" + ID);
 | |
| 
 | |
|             return filePath;
 | |
|         }
 | |
|         static string GetRenderPipelineBasedFolder()
 | |
|         {
 | |
|             switch (GetCurrentRenderPipeline())
 | |
|             {
 | |
|                 case Enum.RenderPipeline.Builtin: return "Built-In";
 | |
|                 case Enum.RenderPipeline.Universal: return "Universal";
 | |
|                 case Enum.RenderPipeline.HighDefinition: return "High Definition";
 | |
| 
 | |
|                 default: return "Built-in";
 | |
|             }
 | |
|         }
 | |
|         static public string GetTempleTerrainFolderPath()
 | |
|         {
 | |
|             string filePath = string.Empty;
 | |
| 
 | |
|             filePath = GetThisAssetProjectPath();
 | |
|             filePath = Path.Combine(filePath, "Shaders", "Templates", "Terrain");
 | |
| 
 | |
|             return filePath;
 | |
|         }
 | |
|         public static string CreateCGINCFile(CurvedWorld.BendType _BendType, int _BendID)
 | |
|         {
 | |
|             string templateFileLocation = EditorUtilities.GetTempleFilePath(_BendType, Enum.Extension.cginc);
 | |
|             if (File.Exists(templateFileLocation) == false)
 | |
|                 return string.Empty;
 | |
| 
 | |
| 
 | |
|             string[] templateFileAllLines = File.ReadAllLines(templateFileLocation);
 | |
|             if (templateFileAllLines == null || templateFileAllLines.Length == 0)
 | |
|                 return null;
 | |
| 
 | |
| 
 | |
| 
 | |
|             if (_BendID < 1)
 | |
|                 _BendID = 1;
 | |
| 
 | |
|             string[] localFile = new string[templateFileAllLines.Length];
 | |
| 
 | |
|             for (int i = 0; i < templateFileAllLines.Length; i++)
 | |
|             {
 | |
|                 localFile[i] = templateFileAllLines[i].Replace("#BEND_TYPE_SMALL#", _BendType.ToString()).
 | |
|                                                        Replace("#BEND_TYPE_BIG#", _BendType.ToString().ToUpperInvariant()).
 | |
|                                                        Replace("#ID#", _BendID.ToString());
 | |
|             }
 | |
| 
 | |
| 
 | |
|             string saveLocalFileName = EditorUtilities.GetGeneratedFilePath(_BendType, _BendID, Enum.Extension.cginc, true);
 | |
| 
 | |
|             if (string.IsNullOrEmpty(saveLocalFileName) == false)
 | |
|             {
 | |
|                 File.WriteAllLines(saveLocalFileName, localFile);
 | |
| 
 | |
| 
 | |
|                 return saveLocalFileName;
 | |
|             }
 | |
|             else
 | |
|                 return null;
 | |
|         }
 | |
|         public static void CreateSubGraphFile(CurvedWorld.BendType _BendType, int _BendID, string localGUID, Enum.Extension extention)
 | |
|         {
 | |
|             string templateFileLocation = EditorUtilities.GetTempleFilePath(_BendType, extention);
 | |
|             if (File.Exists(templateFileLocation) == false)
 | |
|                 return;
 | |
| 
 | |
| 
 | |
|             string[] templateFileAllLines = File.ReadAllLines(templateFileLocation);
 | |
|             if (templateFileAllLines == null || templateFileAllLines.Length == 0)
 | |
|             {
 | |
|                 Log(LogType.Warning, "Template file for " + _BendType.ToString() + " not found: ");
 | |
|                 return;
 | |
|             }
 | |
| 
 | |
| 
 | |
|             EditorUtilities.BendTypeNameInfo bandTypeNameInfo = EditorUtilities.GetBendTypeNameInfo(_BendType);
 | |
| 
 | |
|             string[] subGraphFile = new string[templateFileAllLines.Length];
 | |
| 
 | |
|             for (int i = 0; i < templateFileAllLines.Length; i++)
 | |
|             {
 | |
|                 subGraphFile[i] = templateFileAllLines[i].Replace("#BEND_TYPE_SMALL#", _BendType.ToString()).
 | |
|                                                           Replace("#BEND_TYPE_BIG#", _BendType.ToString().ToUpperInvariant()).
 | |
|                                                           Replace("#ID#", _BendID.ToString()).
 | |
|                                                           Replace("#BEND_NAME#", bandTypeNameInfo.nameOnly).
 | |
|                                                           Replace("#BEND_AXIS#", string.IsNullOrEmpty(bandTypeNameInfo.axisOnly) ? string.Empty : "/" + bandTypeNameInfo.axisOnly).
 | |
|                                                           Replace("#CGINC_FILE_GUID#", localGUID);
 | |
|             }
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
|             string saveLocalFileName = EditorUtilities.GetGeneratedFilePath(_BendType, _BendID, extention, true);
 | |
|             if (string.IsNullOrEmpty(saveLocalFileName) == false)
 | |
|             {
 | |
|                 File.WriteAllLines(saveLocalFileName, subGraphFile);
 | |
|             }
 | |
|         }
 | |
|         static public BendTypeNameInfo GetBendTypeNameInfo(CurvedWorld.BendType _bendType)
 | |
|         {
 | |
|             BendTypeNameInfo nameInfo;
 | |
| 
 | |
|             nameInfo.nameOnly = string.Empty;
 | |
|             nameInfo.nameOnlyWithoutSpace = string.Empty;
 | |
|             nameInfo.axisOnly = string.Empty;
 | |
|             nameInfo.forLable = string.Empty;
 | |
|             nameInfo.forMenu = string.Empty;
 | |
|             nameInfo.templateFileName = string.Empty;
 | |
| 
 | |
| 
 | |
|             switch (_bendType)
 | |
|             {
 | |
|                 case CurvedWorld.BendType.ClassicRunner_X_Positive:
 | |
|                     nameInfo.nameOnly = "Classic Runner";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "ClassicRunner";
 | |
|                     nameInfo.axisOnly = "X Positive";
 | |
|                     nameInfo.forLable = "Classic Runner (X Positive)";
 | |
|                     nameInfo.forMenu = "Classic Runner/X Positive";
 | |
|                     nameInfo.templateFileName = "ClassicRunner";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.ClassicRunner_X_Negative:
 | |
|                     nameInfo.nameOnly = "Classic Runner";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "ClassicRunner";
 | |
|                     nameInfo.axisOnly = "X Negative";
 | |
|                     nameInfo.forLable = "Classic Runner (X Negative)";
 | |
|                     nameInfo.forMenu = "Classic Runner/X Negative";
 | |
|                     nameInfo.templateFileName = "ClassicRunner";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.ClassicRunner_Z_Positive:
 | |
|                     nameInfo.nameOnly = "Classic Runner";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "ClassicRunner";
 | |
|                     nameInfo.axisOnly = "Z Positive";
 | |
|                     nameInfo.forLable = "Classic Runner (Z Positive)";
 | |
|                     nameInfo.forMenu = "Classic Runner/Z Positive";
 | |
|                     nameInfo.templateFileName = "ClassicRunner";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.ClassicRunner_Z_Negative:
 | |
|                     nameInfo.nameOnly = "Classic Runner";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "ClassicRunner";
 | |
|                     nameInfo.axisOnly = "Z Negative";
 | |
|                     nameInfo.forLable = "Classic Runner (Z Negative)";
 | |
|                     nameInfo.forMenu = "Classic Runner/Z Negative";
 | |
|                     nameInfo.templateFileName = "ClassicRunner";
 | |
|                     break;
 | |
| 
 | |
|                 case CurvedWorld.BendType.LittlePlanet_X:
 | |
|                     nameInfo.nameOnly = "Little Planet";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "LittlePlanet";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Little Planet (X)";
 | |
|                     nameInfo.forMenu = "Little Planet/X";
 | |
|                     nameInfo.templateFileName = "LittlePlanet";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.LittlePlanet_Y:
 | |
|                     nameInfo.nameOnly = "Little Planet";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "LittlePlanet";
 | |
|                     nameInfo.axisOnly = "Y";
 | |
|                     nameInfo.forLable = "Little Planet (Y)";
 | |
|                     nameInfo.forMenu = "Little Planet/Y";
 | |
|                     nameInfo.templateFileName = "LittlePlanet";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.LittlePlanet_Z:
 | |
|                     nameInfo.nameOnly = "Little Planet";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "LittlePlanet";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Little Planet (Z)";
 | |
|                     nameInfo.forMenu = "Little Planet/Z";
 | |
|                     nameInfo.templateFileName = "LittlePlanet";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.CylindricalRolloff_X:
 | |
|                     nameInfo.nameOnly = "Cylindrical Rolloff";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "CylindricalRolloff";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Cylindrical Rolloff (X)";
 | |
|                     nameInfo.forMenu = "Cylindrical Rolloff/X";
 | |
|                     nameInfo.templateFileName = "CylindricalRolloff";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.CylindricalRolloff_Z:
 | |
|                     nameInfo.nameOnly = "Cylindrical Rolloff";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "CylindricalRolloff";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Cylindrical Rolloff (Z)";
 | |
|                     nameInfo.forMenu = "Cylindrical Rolloff/Z";
 | |
|                     nameInfo.templateFileName = "CylindricalRolloff";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.CylindricalTower_X:
 | |
|                     nameInfo.nameOnly = "Cylindrical Tower";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "CylindricalTower";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Cylindrical Tower (X)";
 | |
|                     nameInfo.forMenu = "Cylindrical Tower/X";
 | |
|                     nameInfo.templateFileName = "CylindricalTower";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.CylindricalTower_Z:
 | |
|                     nameInfo.nameOnly = "Cylindrical Tower";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "CylindricalTower";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Cylindrical Tower (Z)";
 | |
|                     nameInfo.forMenu = "Cylindrical Tower/Z";
 | |
|                     nameInfo.templateFileName = "CylindricalTower";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.SpiralHorizontal_X_Positive:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontal";
 | |
|                     nameInfo.axisOnly = "X Positive";
 | |
|                     nameInfo.forLable = "Spiral Horizontal (X Positive)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal/X Positive";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralHorizontal_X_Negative:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontal";
 | |
|                     nameInfo.axisOnly = "X Negative";
 | |
|                     nameInfo.forLable = "Spiral Horizontal (X Negative)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal/X Negative";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralHorizontal_Z_Positive:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontal";
 | |
|                     nameInfo.axisOnly = "Z Positive";
 | |
|                     nameInfo.forLable = "Spiral Horizontal (Z Positive)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal/Z Positive";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralHorizontal_Z_Negative:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontal";
 | |
|                     nameInfo.axisOnly = "Z Negative";
 | |
|                     nameInfo.forLable = "Spiral Horizontal (Z Negative)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal/Z Negative";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.SpiralHorizontalRolloff_X:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal Rolloff";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontalRolloff";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Spiral Horizontal Rolloff (X)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal Rolloff/X";
 | |
|                     nameInfo.templateFileName = "SpiralRolloff";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralHorizontalRolloff_Z:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal Rolloff";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontalRolloff";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Spiral Horizontal Rolloff (Z)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal Rolloff/Z";
 | |
|                     nameInfo.templateFileName = "SpiralRolloff";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.SpiralHorizontalDouble_X:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal Double";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontalDouble";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Spiral Horizontal Double (X)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal Double/X";
 | |
|                     nameInfo.templateFileName = "SpiralDouble";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralHorizontalDouble_Z:
 | |
|                     nameInfo.nameOnly = "Spiral Horizontal Double";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralHorizontalDouble";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Spiral Horizontal Double (Z)";
 | |
|                     nameInfo.forMenu = "Spiral Horizontal Double/Z";
 | |
|                     nameInfo.templateFileName = "SpiralDouble";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.SpiralVertical_X_Positive:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVertical";
 | |
|                     nameInfo.axisOnly = "X Positive";
 | |
|                     nameInfo.forLable = "Spiral Vertical (X Positive)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical/X Positive";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralVertical_X_Negative:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVertical";
 | |
|                     nameInfo.axisOnly = "X Negative";
 | |
|                     nameInfo.forLable = "Spiral Vertical (X Negative)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical/X Negative";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralVertical_Z_Positive:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVertical";
 | |
|                     nameInfo.axisOnly = "Z Positive";
 | |
|                     nameInfo.forLable = "Spiral Vertical (Z Positive)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical/Z Positive";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralVertical_Z_Negative:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVertical";
 | |
|                     nameInfo.axisOnly = "Z Negative";
 | |
|                     nameInfo.forLable = "Spiral Vertical (Z Negative)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical/Z Negative";
 | |
|                     nameInfo.templateFileName = "Spiral";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.SpiralVerticalRolloff_X:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical Rolloff";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVerticalRolloff";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Spiral Vertical Rolloff (X)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical Rolloff/X";
 | |
|                     nameInfo.templateFileName = "SpiralRolloff";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralVerticalRolloff_Z:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical Rolloff";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVerticalRolloff";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Spiral Vertical Rolloff (Z)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical Rolloff/Z";
 | |
|                     nameInfo.templateFileName = "SpiralRolloff";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.SpiralVerticalDouble_X:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical Double";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVerticalDouble";
 | |
|                     nameInfo.axisOnly = "X";
 | |
|                     nameInfo.forLable = "Spiral Vertical Double (X)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical Double/X";
 | |
|                     nameInfo.templateFileName = "SpiralDouble";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.SpiralVerticalDouble_Z:
 | |
|                     nameInfo.nameOnly = "Spiral Vertical Double";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "SpiralVerticalDouble";
 | |
|                     nameInfo.axisOnly = "Z";
 | |
|                     nameInfo.forLable = "Spiral Vertical Double (Z)";
 | |
|                     nameInfo.forMenu = "Spiral Vertical Double/Z";
 | |
|                     nameInfo.templateFileName = "SpiralDouble";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|                 case CurvedWorld.BendType.TwistedSpiral_X_Positive:
 | |
|                     nameInfo.nameOnly = "Twisted Spiral";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "TwistedSpiral";
 | |
|                     nameInfo.axisOnly = "X Positive";
 | |
|                     nameInfo.forLable = "Twisted Spiral (X Positive)";
 | |
|                     nameInfo.forMenu = "Twisted Spiral/X Positive";
 | |
|                     nameInfo.templateFileName = "TwistedSpiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.TwistedSpiral_X_Negative:
 | |
|                     nameInfo.nameOnly = "Twisted Spiral";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "TwistedSpiral";
 | |
|                     nameInfo.axisOnly = "X Negative";
 | |
|                     nameInfo.forLable = "Twisted Spiral (X Negative)";
 | |
|                     nameInfo.forMenu = "Twisted Spiral/X Negative";
 | |
|                     nameInfo.templateFileName = "TwistedSpiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.TwistedSpiral_Z_Positive:
 | |
|                     nameInfo.nameOnly = "Twisted Spiral";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "TwistedSpiral";
 | |
|                     nameInfo.axisOnly = "Z Positive";
 | |
|                     nameInfo.forLable = "Twisted Spiral (Z Positive)";
 | |
|                     nameInfo.forMenu = "Twisted Spiral/Z Positive";
 | |
|                     nameInfo.templateFileName = "TwistedSpiral";
 | |
|                     break;
 | |
|                 case CurvedWorld.BendType.TwistedSpiral_Z_Negative:
 | |
|                     nameInfo.nameOnly = "Twisted Spiral";
 | |
|                     nameInfo.nameOnlyWithoutSpace = "TwistedSpiral";
 | |
|                     nameInfo.axisOnly = "Z Negative";
 | |
|                     nameInfo.forLable = "Twisted Spiral (Z Negative)";
 | |
|                     nameInfo.forMenu = "Twisted Spiral/Z Negative";
 | |
|                     nameInfo.templateFileName = "TwistedSpiral";
 | |
|                     break;
 | |
| 
 | |
| 
 | |
|             }
 | |
| 
 | |
|             return nameInfo;
 | |
|         }
 | |
|         static public GenericMenu BuildBendTypesMenu(CurvedWorld.BendType _BendType, UnityEditor.GenericMenu.MenuFunction2 callback)
 | |
|         {
 | |
|             GenericMenu menu = new GenericMenu();
 | |
| 
 | |
|             foreach (CurvedWorld.BendType bendType in System.Enum.GetValues(typeof(CurvedWorld.BendType)))
 | |
|             {
 | |
|                 menu.AddItem(new GUIContent(EditorUtilities.GetBendTypeNameInfo(bendType).forMenu), _BendType == bendType, callback, bendType);
 | |
|             }
 | |
| 
 | |
|             return menu;
 | |
|         }
 | |
| 
 | |
|         static public bool IsMaterialBuiltInResource(Material material)
 | |
|         {
 | |
|             if (material == null)
 | |
|                 return true;
 | |
| 
 | |
|             return IsMaterialBuiltInResource(AssetDatabase.GetAssetPath(material.GetInstanceID()));
 | |
|         }
 | |
|         static public bool IsMaterialBuiltInResource(string materialPath)
 | |
|         {
 | |
|             if (string.IsNullOrEmpty(materialPath) == false && materialPath.Contains("Assets") && materialPath.Contains(".mat"))
 | |
|                 return false;
 | |
| 
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
|         static public bool IsShaderBuiltInResource(Shader shader)
 | |
|         {
 | |
|             if (shader == null)
 | |
|                 return true;
 | |
| 
 | |
| 
 | |
|             return IsShaderBuiltInResource(AssetDatabase.GetAssetPath(shader.GetInstanceID()));
 | |
|         }
 | |
|         static public bool IsShaderBuiltInResource(string shaderPath)
 | |
|         {
 | |
|             if (string.IsNullOrEmpty(shaderPath) == false && shaderPath.Contains("Assets") && shaderPath.Contains(".shader"))
 | |
|                 return false;
 | |
| 
 | |
| 
 | |
|             return true;
 | |
|         }
 | |
| 
 | |
|         static public bool StringIsCommented(string line)
 | |
|         {
 | |
|             //We need only uncomented line
 | |
| 
 | |
|             if (string.IsNullOrEmpty(line) || line.Length == 0)
 | |
|                 return true;
 | |
| 
 | |
|             line = line.TrimStart();
 | |
| 
 | |
|             return (line.IndexOf("//") == 0 ? true : false);
 | |
|         }
 | |
|         static public string GetKeywordName(CurvedWorld.BendType bendType)
 | |
|         {
 | |
|             return Constants.shaderKeywordPrefix_BendType + bendType.ToString().ToUpperInvariant();
 | |
|         }
 | |
|         static public string GetKeywordName(int bendID)
 | |
|         {
 | |
|             return Constants.shaderKeywordPrefix_BendID + bendID;
 | |
|         }
 | |
|         static public Enum.RenderPipeline GetCurrentRenderPipeline()
 | |
|         {
 | |
| #if UNITY_6000_0_OR_NEWER
 | |
|             if (UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline == null && UnityEngine.QualitySettings.renderPipeline == null)
 | |
|                 return Enum.RenderPipeline.Builtin;
 | |
|             else
 | |
|             {
 | |
|                 string currentType = UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline == null ? UnityEngine.QualitySettings.renderPipeline.GetType().ToString() :
 | |
|                                                                                                       UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline.GetType().ToString();
 | |
| 
 | |
|                 string parentType = UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline == null ? UnityEngine.QualitySettings.renderPipeline.GetType().GetTypeInfo().BaseType.ToString() :
 | |
|                                                                                                            UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline.GetType().GetTypeInfo().BaseType.ToString();
 | |
| #else
 | |
|             if (UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset == null && UnityEngine.QualitySettings.renderPipeline == null)
 | |
|                 return Enum.RenderPipeline.Builtin;
 | |
|             else
 | |
|             {
 | |
|                 string currentType = UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset == null ? UnityEngine.QualitySettings.renderPipeline.GetType().ToString() :
 | |
|                                                                                                     UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset.GetType().ToString();
 | |
| 
 | |
|                 string parentType = UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset == null ? UnityEngine.QualitySettings.renderPipeline.GetType().GetTypeInfo().BaseType.ToString() :
 | |
|                                                                                                          UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset.GetType().GetTypeInfo().BaseType.ToString();
 | |
| #endif
 | |
| 
 | |
|                 if (currentType.Contains("UnityEngine.Rendering.Universal.") || parentType.Contains("UnityEngine.Rendering.Universal."))
 | |
|                     return Enum.RenderPipeline.Universal;
 | |
| 
 | |
|                 else if (currentType.Contains("UnityEngine.Rendering.HighDefinition.") || parentType.Contains("UnityEngine.Rendering.HighDefinition."))
 | |
|                     return Enum.RenderPipeline.HighDefinition;
 | |
| 
 | |
| 
 | |
|                 Log(LogType.Error, "Undefined Render Pipeline '" + currentType + "'");
 | |
|                 return Enum.RenderPipeline.Unknown;
 | |
|             }
 | |
|         }
 | |
|         static public bool CanGenerateUnityShaderGrap()
 | |
|         {
 | |
|             if (GetCurrentRenderPipeline() == Enum.RenderPipeline.Universal || GetCurrentRenderPipeline() == Enum.RenderPipeline.HighDefinition)
 | |
|                 return true;
 | |
| 
 | |
| 
 | |
| #if UNITY_2021_3_OR_NEWER   //Built-in RP supports ShaderGraph from Unity 2021.3+
 | |
|             if (packageShaderGraphIsInstalled.HasValue == false)
 | |
|                 packageShaderGraphIsInstalled = EditorUtilities.IsPackageInstalled("com.unity.shadergraph");
 | |
| 
 | |
|             return packageShaderGraphIsInstalled.Value;
 | |
| #else
 | |
|             return false;
 | |
| #endif
 | |
|         }
 | |
|         static public bool CanGenerateAmplifyShaderFuntion()
 | |
|         {
 | |
|             if (packageAmplfyShaderEditorIsInstalled.HasValue == false)
 | |
|                 packageAmplfyShaderEditorIsInstalled = EditorUtilities.IsFileInProject("AmplifyShaderEditor", ".asmdef");
 | |
| 
 | |
|             return packageAmplfyShaderEditorIsInstalled.Value;
 | |
|         }
 | |
|         static public Enum.ActivationState ActivateShader(string shaderFilePath, bool activate, bool reimport)
 | |
|         {
 | |
|             if (string.IsNullOrWhiteSpace(shaderFilePath) || File.Exists(shaderFilePath) == false)
 | |
|                 return Enum.ActivationState.Skip;
 | |
| 
 | |
| 
 | |
|             string[] allLines = File.ReadAllLines(shaderFilePath);
 | |
|             if (allLines == null || allLines.Length == 0)
 | |
|                 return Enum.ActivationState.Skip;
 | |
| 
 | |
| 
 | |
|             bool hasProperty = false;
 | |
|             bool hasBendType = false;
 | |
|             bool hasBendID = false;
 | |
|             bool hasPathtoCGINC = false;
 | |
| 
 | |
| 
 | |
|             for (int i = 0; i < allLines.Length; i++)
 | |
|             {
 | |
|                 //Material Property
 | |
|                 if (allLines[i].Contains(Constants.shaderProprty_BendSettings) && allLines[i].Contains(Constants.shaderProprtyName_BendSettings))
 | |
|                 {
 | |
|                     allLines[i] = (activate ? string.Empty : "//") + (allLines[i].Contains("HideInInspector") ? "[HideInInspector]" : string.Empty) + $"[{Constants.shaderProprty_BendSettings}] {Constants.shaderProprtyName_BendSettings}(\"0|1|1\", Vector) = (0, 0, 0, 0)";
 | |
| 
 | |
|                     hasProperty = true;
 | |
|                 }
 | |
| 
 | |
|                 //Bend Type keywords
 | |
|                 if (allLines[i].Contains(Constants.shaderKeywordPrefix_BendType))
 | |
|                 {
 | |
|                     allLines[i] = (activate ? string.Empty : "//") + "#define CURVEDWORLD_BEND_TYPE_CLASSICRUNNER_X_POSITIVE";
 | |
| 
 | |
|                     hasBendType = true;
 | |
|                 }
 | |
| 
 | |
|                 //Bend ID keywords
 | |
|                 if (allLines[i].Contains(Constants.shaderKeywordPrefix_BendID))
 | |
|                 {
 | |
|                     allLines[i] = (activate ? string.Empty : "//") + "#define CURVEDWORLD_BEND_ID_1";
 | |
| 
 | |
|                     hasBendID = true;
 | |
|                 }
 | |
| 
 | |
|                 //Disable keyword
 | |
|                 if (allLines[i].Contains(Constants.shaderKeywordName_CurvedWorldDisabled) && allLines[i].Contains("#pragma"))
 | |
|                 {
 | |
|                     allLines[i] = (activate ? string.Empty : "//") + "#pragma shader_feature_local " + Constants.shaderKeywordName_CurvedWorldDisabled;
 | |
| 
 | |
|                     hasBendID = true;
 | |
|                 }
 | |
| 
 | |
|                 //Normal Transforamtion
 | |
|                 if (allLines[i].Contains(Constants.shaderKeywordName_BendTransformNormal) && allLines[i].Contains("#pragma"))
 | |
|                 {
 | |
|                     allLines[i] = (activate ? string.Empty : "//") + "#pragma shader_feature_local " + Constants.shaderKeywordName_BendTransformNormal;
 | |
| 
 | |
|                     //has normal - not nessesary
 | |
|                 }
 | |
| 
 | |
|                 //Path to the cginc
 | |
|                 if (allLines[i].Contains("Core/CurvedWorldTransform.cginc"))
 | |
|                 {
 | |
|                     allLines[i] = (activate ? string.Empty : "//") + GetCoreTransformFilePathForShader();
 | |
| 
 | |
|                     hasPathtoCGINC = true;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             //Nothing changed
 | |
|             if (hasProperty == false && hasBendType == false && hasBendID == false && hasPathtoCGINC == false)
 | |
|                 return Enum.ActivationState.Skip;
 | |
| 
 | |
|             //Problem detected
 | |
|             if (hasProperty == false || hasBendType == false || hasBendID == false || hasPathtoCGINC == false)
 | |
|             {
 | |
|                 string warningMessage = string.Format("Curved World {0} problem for shader at path '{1}'\nhasProperty: {2}\nhasBendType: {3}\nhasBendID: {4}\nhasPathtoCGINC: {5}\n", (activate ? "activation" : "deactivation"), shaderFilePath, hasProperty, hasBendType, hasBendID, hasPathtoCGINC);
 | |
|                 Log(LogType.Warning, warningMessage);
 | |
| 
 | |
|                 return Enum.ActivationState.Problem;
 | |
|             }
 | |
| 
 | |
| 
 | |
|             File.WriteAllLines(shaderFilePath, allLines);
 | |
| 
 | |
| 
 | |
|             if (reimport)
 | |
|                 AssetDatabase.ImportAsset(shaderFilePath);
 | |
| 
 | |
| 
 | |
|             return Enum.ActivationState.Done;
 | |
|         }
 | |
| 
 | |
|         static public void CallbackFindController(object obj)
 | |
|         {
 | |
|             if (obj == null)
 | |
|                 return;
 | |
| 
 | |
|             //Format - (int)bendType + "_" + bendID
 | |
| 
 | |
|             string objString = obj.ToString();
 | |
|             if (string.IsNullOrEmpty(objString))
 | |
|                 return;
 | |
| 
 | |
|             string[] info = objString.Split('_');
 | |
|             if (info.Length != 2)
 | |
|                 return;
 | |
| 
 | |
| 
 | |
|             CurvedWorld.BendType bendType = (CurvedWorld.BendType)0;
 | |
|             int bendID = 0;
 | |
| 
 | |
|             int result;
 | |
| 
 | |
|             if (int.TryParse(info[0], out result))
 | |
|             {
 | |
|                 if (result >= 0 && result < Constants.MAX_SUPPORTED_BEND_TYPES)
 | |
|                     bendType = (CurvedWorld.BendType)result;
 | |
|                 else
 | |
|                     return;
 | |
|             }
 | |
| 
 | |
|             if (int.TryParse(info[1], out result))
 | |
|             {
 | |
|                 if (result > 0 && result <= Constants.MAX_SUPPORTED_BEND_IDS)
 | |
|                     bendID = result;
 | |
|                 else
 | |
|                     return;
 | |
|             }
 | |
| 
 | |
|             CurvedWorld.CurvedWorldController[] sceneControllers = Resources.FindObjectsOfTypeAll<CurvedWorld.CurvedWorldController>();
 | |
|             if (sceneControllers != null && sceneControllers.Length > 0)
 | |
|             {
 | |
|                 for (int i = 0; i < sceneControllers.Length; i++)
 | |
|                 {
 | |
|                     if (sceneControllers[i] != null &&
 | |
|                        sceneControllers[i].bendType == bendType &&
 | |
|                        sceneControllers[i].bendID == bendID)
 | |
|                     {
 | |
|                         Selection.activeGameObject = sceneControllers[i].gameObject;
 | |
|                         return;
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             Log(LogType.Warning, "Can not find 'CurvedWorld.Controller' script with BendType: " + EditorUtilities.GetBendTypeNameInfo(bendType).forLable + " and BendID: " + bendID + ".\n");
 | |
|         }
 | |
|         static public void CallbackAnalyzeShaderCurvedWorldKeywords(object obj)
 | |
|         {
 | |
|             if (obj == null)
 | |
|                 return;
 | |
| 
 | |
|             Shader shader = (Shader)obj;
 | |
|             if (shader == null)
 | |
|                 return;
 | |
| 
 | |
| 
 | |
|             if (CurvedWorldEditorWindow.activeWindow == null)
 | |
|                 CurvedWorldEditorWindow.ShowWindow();
 | |
| 
 | |
|             if (CurvedWorldEditorWindow.activeWindow != null)
 | |
|             {
 | |
|                 CurvedWorldEditorWindow.activeWindow.gTab = Enum.Tab.CurvedWorldKeywords;
 | |
|                 CurvedWorldEditorWindow.activeWindow.gCurvedWorldKeywordsShader = shader;
 | |
|                 CurvedWorldEditorWindow.gCurvedWorldKeywordsShaderInfo = null;
 | |
| 
 | |
|                 CurvedWorldEditorWindow.activeWindow.Repaint();
 | |
|             }
 | |
|         }
 | |
|         static public void CallbackReimportShader(object obj)
 | |
|         {
 | |
|             if (obj == null)
 | |
|                 return;
 | |
| 
 | |
|             Shader shader = (Shader)obj;
 | |
|             if (shader == null)
 | |
|                 return;
 | |
| 
 | |
| 
 | |
|             string shaderPath = AssetDatabase.GetAssetPath(shader.GetInstanceID());
 | |
|             if (EditorUtilities.IsShaderBuiltInResource(shaderPath) == false)
 | |
|             {
 | |
|                 AssetDatabase.ImportAsset(shaderPath);
 | |
|             }
 | |
|         }
 | |
|         static public void CallbackOpenCurvedWorldEditorWindowShaderIntegration(object obj)
 | |
|         {
 | |
|             if (CurvedWorldEditorWindow.activeWindow == false)
 | |
|                 CurvedWorldEditorWindow.ShowWindow();
 | |
| 
 | |
| 
 | |
|             //Select bendType and ID
 | |
|             //Format - (int)bendType + "_" + bendID
 | |
| 
 | |
|             string objString = obj.ToString();
 | |
|             if (string.IsNullOrEmpty(objString))
 | |
|                 return;
 | |
| 
 | |
|             string[] info = objString.Split('_');
 | |
|             if (info.Length != 2)
 | |
|                 return;
 | |
| 
 | |
| 
 | |
|             CurvedWorld.BendType bendType = (CurvedWorld.BendType)0;
 | |
|             int bendID = 0;
 | |
| 
 | |
|             int result;
 | |
| 
 | |
|             if (int.TryParse(info[0], out result))
 | |
|             {
 | |
|                 if (result >= 0 && result < Constants.MAX_SUPPORTED_BEND_TYPES)
 | |
|                     bendType = (CurvedWorld.BendType)result;
 | |
|                 else
 | |
|                     return;
 | |
|             }
 | |
| 
 | |
|             if (int.TryParse(info[1], out result))
 | |
|             {
 | |
|                 if (result > 0 && result <= Constants.MAX_SUPPORTED_BEND_IDS)
 | |
|                     bendID = result;
 | |
|                 else
 | |
|                     return;
 | |
|             }
 | |
| 
 | |
| 
 | |
|             CurvedWorldEditorWindow.activeWindow.gTab = Enum.Tab.ShaderIntegration;
 | |
|             CurvedWorldEditorWindow.activeWindow.gBendType = bendType;
 | |
|             CurvedWorldEditorWindow.activeWindow.gBendID = bendID;
 | |
| 
 | |
|             CurvedWorldEditorWindow.activeWindow.Repaint();
 | |
|         }
 | |
|         static public void CallbackOpenCurvedWorldEditorWindowControllers(object obj)
 | |
|         {
 | |
|             if (CurvedWorldEditorWindow.activeWindow == false)
 | |
|                 CurvedWorldEditorWindow.ShowWindow();
 | |
| 
 | |
| 
 | |
|             CurvedWorldEditorWindow.activeWindow.SelectController((CurvedWorldController)obj);
 | |
|         }
 | |
| 
 | |
| 
 | |
|         static internal Texture2D LoadTexture(string resourceName, TextureWrapMode wrapMode, bool linear)
 | |
|         {
 | |
|             Texture2D texture = (Texture2D)UnityEditor.AssetDatabase.LoadAssetAtPath(Path.Combine(GetThisAssetProjectPath(), "Editor", "Icons", resourceName + ".png"), typeof(Texture2D));
 | |
| 
 | |
|             if (texture != null)
 | |
|                 texture.wrapMode = wrapMode;
 | |
| 
 | |
|             return texture;
 | |
|         }
 | |
| 
 | |
|         static public string ConvertPathToProjectRelative(string path)
 | |
|         {
 | |
|             //Before using this method, make sure path 'is' project relative
 | |
| 
 | |
|             return NormalizePath("Assets" + path.Substring(Application.dataPath.Length));
 | |
|         }
 | |
|         static public bool IsPathProjectRelative(string path)
 | |
|         {
 | |
|             if (string.IsNullOrWhiteSpace(path))
 | |
|                 return false;
 | |
| 
 | |
|             if (Directory.Exists(path) == false)
 | |
|                 return false;
 | |
| 
 | |
|             if (path.IndexOf("Assets") == 0)
 | |
|                 return true;
 | |
| 
 | |
| 
 | |
|             return NormalizePath(path).Contains(NormalizePath(Application.dataPath));
 | |
|         }
 | |
|         static string NormalizePath(string path)
 | |
|         {
 | |
|             if (string.IsNullOrWhiteSpace(path))
 | |
|                 return path;
 | |
|             else
 | |
|                 return path.Replace("//", "/").Replace("\\\\", "/").Replace("\\", "/");
 | |
|         }
 | |
| 
 | |
|         static public string RemoveInvalidCharacters(string name)
 | |
|         {
 | |
|             if (string.IsNullOrEmpty(name))
 | |
|                 return string.Empty;
 | |
|             else
 | |
|             {
 | |
|                 if (name.IndexOfAny(invalidFileNameCharachters) == -1)
 | |
|                     return name;
 | |
|                 else
 | |
|                     return string.Concat(name.Split(invalidFileNameCharachters, StringSplitOptions.RemoveEmptyEntries));
 | |
|             }
 | |
|         }
 | |
|         static public bool ContainsInvalidFileNameCharacters(string name)
 | |
|         {
 | |
|             if (string.IsNullOrEmpty(name))
 | |
|                 return false;
 | |
|             else
 | |
|                 return name.IndexOfAny(invalidFileNameCharachters) >= 0;
 | |
|         }
 | |
| 
 | |
|         public static bool IsPackageInstalled(string packageId)
 | |
|         {
 | |
|             if (!File.Exists("Packages/manifest.json"))
 | |
|                 return false;
 | |
| 
 | |
|             string jsonText = File.ReadAllText("Packages/manifest.json");
 | |
|             return jsonText.Contains(packageId);
 | |
|         }
 | |
|         public static bool IsFileInProject(string fileName, string extension)
 | |
|         {
 | |
|             return AssetDatabase.FindAssets(fileName, null).Select(c => AssetDatabase.GUIDToAssetPath(c)).Where(c => Path.GetExtension(c) == extension).Count() > 0;
 | |
|         }
 | |
| 
 | |
| 
 | |
|         static public void PingObject(string assetPath)
 | |
|         {
 | |
|             // Load object
 | |
|             UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object));
 | |
| 
 | |
|             PingObject(obj);
 | |
|         }
 | |
|         static public void PingObject(UnityEngine.Object obj)
 | |
|         {
 | |
|             if (obj != null)
 | |
|             {
 | |
|                 // Select the object in the project folder
 | |
|                 Selection.activeObject = obj;
 | |
| 
 | |
|                 // Also flash the folder yellow to highlight it
 | |
|                 UnityEditor.EditorGUIUtility.PingObject(obj);
 | |
|             }
 | |
|         }
 | |
| 
 | |
| 
 | |
| 
 | |
|         static public void Log(string message)
 | |
|         {
 | |
|             Log(LogType.Log, message, null, null);
 | |
|         }
 | |
|         static public void Log(LogType logType, string message)
 | |
|         {
 | |
|             Log(logType, message, null, null);
 | |
|         }
 | |
|         static public void Log(LogType logType, string message, System.Exception exception, UnityEngine.Object context = null)
 | |
|         {
 | |
|             message = "[Curved World] " + message;
 | |
| 
 | |
|             StackTraceLogType save = Application.GetStackTraceLogType(logType);
 | |
|             Application.SetStackTraceLogType(logType, StackTraceLogType.None);
 | |
| 
 | |
|             switch (logType)
 | |
|             {
 | |
|                 case LogType.Assert:
 | |
|                     {
 | |
|                         if (context == null)
 | |
|                             UnityEngine.Debug.LogAssertion(message);
 | |
|                         else
 | |
|                             UnityEngine.Debug.LogAssertion(message, context);
 | |
| 
 | |
|                     }
 | |
|                     break;
 | |
| 
 | |
|                 case LogType.Error:
 | |
|                     {
 | |
|                         if (context == null)
 | |
|                             UnityEngine.Debug.LogError(message);
 | |
|                         else
 | |
|                             UnityEngine.Debug.LogError(message, context);
 | |
|                     }
 | |
|                     break;
 | |
| 
 | |
|                 case LogType.Exception:
 | |
|                     {
 | |
|                         if (context == null)
 | |
|                             UnityEngine.Debug.LogException(exception);
 | |
|                         else
 | |
|                             UnityEngine.Debug.LogException(exception, context);
 | |
|                     }
 | |
|                     break;
 | |
| 
 | |
|                 case LogType.Log:
 | |
|                     {
 | |
|                         if (context == null)
 | |
|                             UnityEngine.Debug.Log(message);
 | |
|                         else
 | |
|                             UnityEngine.Debug.Log(message, context);
 | |
| 
 | |
|                     }
 | |
|                     break;
 | |
| 
 | |
|                 case LogType.Warning:
 | |
|                     {
 | |
|                         if (context == null)
 | |
|                             UnityEngine.Debug.LogWarning(message);
 | |
|                         else
 | |
|                             UnityEngine.Debug.LogWarning(message, context);
 | |
| 
 | |
|                     }
 | |
|                     break;
 | |
|             }
 | |
| 
 | |
|             Application.SetStackTraceLogType(logType, save);
 | |
|         }
 | |
| 
 | |
| 
 | |
| 
 | |
|         public struct BendTypeNameInfo
 | |
|         {
 | |
|             public string nameOnly;
 | |
|             public string nameOnlyWithoutSpace;
 | |
|             public string forLable;
 | |
|             public string forMenu;
 | |
|             public string axisOnly;
 | |
|             public string templateFileName;
 | |
|         }
 | |
| 
 | |
|         public class MaterialInfo
 | |
|         {
 | |
|             public Material material;
 | |
|             public bool isBuiltInresource;
 | |
|             public bool existsInScene;
 | |
| 
 | |
|             public MaterialInfo(Material mat)
 | |
|             {
 | |
|                 material = mat;
 | |
| 
 | |
|                 isBuiltInresource = EditorUtilities.IsMaterialBuiltInResource(mat);
 | |
| 
 | |
|                 existsInScene = true;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public class ShaderOverview
 | |
|         {
 | |
|             public Shader shader;
 | |
|             public bool isShaderUnityBuiltInResource;
 | |
| 
 | |
|             public List<MaterialInfo> materialsInfo;
 | |
|             public string[] keywordsArray;
 | |
|             public string keywordsString;
 | |
|             public string keywordsTooltip;
 | |
| 
 | |
|             HashSet<string> keywordsHashSet;
 | |
| 
 | |
|             public int hashCode;
 | |
| 
 | |
|             public bool foldout;
 | |
| 
 | |
|             public ShaderOverview(Material material)
 | |
|             {
 | |
|                 shader = material.shader;
 | |
| 
 | |
|                 isShaderUnityBuiltInResource = IsShaderBuiltInResource(shader);
 | |
| 
 | |
| 
 | |
|                 AddMaterial(material);
 | |
| 
 | |
|                 KeywordsHasChanged(material.shaderKeywords);
 | |
|             }
 | |
| 
 | |
|             public void AddMaterial(Material mat)
 | |
|             {
 | |
|                 if (materialsInfo == null)
 | |
|                     materialsInfo = new List<MaterialInfo>();
 | |
| 
 | |
| 
 | |
|                 if (mat != null && materialsInfo.Any(m => m.material == mat) == false)
 | |
|                 {
 | |
|                     materialsInfo.Add(new MaterialInfo(mat));
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             public void SetNewKeywords(string keywords)
 | |
|             {
 | |
|                 if (keywords == null)
 | |
|                     return;
 | |
| 
 | |
| 
 | |
|                 string[] newKeywords = keywords.Replace(',', ' ').Replace('.', ' ').Replace(System.Environment.NewLine, " ").Replace("\n", " ").Split(' ').Where(k => string.IsNullOrEmpty(k.Trim()) == false).ToArray();
 | |
| 
 | |
|                 for (int i = 0; i < materialsInfo.Count; i++)
 | |
|                 {
 | |
|                     if (materialsInfo[i] != null && materialsInfo[i].material != null && materialsInfo[i].isBuiltInresource == false)
 | |
|                     {
 | |
|                         Undo.RecordObject(materialsInfo[i].material, "Change keywords");
 | |
|                         materialsInfo[i].material.shaderKeywords = newKeywords;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
| 
 | |
|                 KeywordsHasChanged(newKeywords);
 | |
| 
 | |
|                 AssetDatabase.SaveAssets();
 | |
|             }
 | |
| 
 | |
|             void KeywordsHasChanged(string[] keywords)
 | |
|             {
 | |
|                 keywordsArray = keywords;
 | |
|                 if (string.IsNullOrEmpty(string.Concat(keywordsArray)))
 | |
|                 {
 | |
|                     keywordsString = "Keywords:   None";
 | |
|                     keywordsTooltip = string.Empty;
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     keywordsString = "Keywords (" + keywordsArray.Length + "):   " + string.Join(",   ", keywordsArray.OrderBy(s => s));
 | |
| 
 | |
|                     keywordsTooltip = string.Join("\n", keywordsArray.OrderBy(s => s));
 | |
|                 }
 | |
| 
 | |
| 
 | |
|                 keywordsHashSet = new HashSet<string>(keywordsArray);
 | |
| 
 | |
|                 hashCode = (shader.name + keywordsTooltip).GetHashCode();
 | |
|             }
 | |
| 
 | |
|             public bool AllMaterialsAreBuiltInResources()
 | |
|             {
 | |
|                 bool value = true;
 | |
| 
 | |
|                 if (materialsInfo != null)
 | |
|                 {
 | |
|                     for (int i = 0; i < materialsInfo.Count; i++)
 | |
|                     {
 | |
|                         if (materialsInfo[i] != null && materialsInfo[i].material != null && materialsInfo[i].isBuiltInresource == false)
 | |
|                         {
 | |
|                             value = false;
 | |
|                             break;
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 return value;
 | |
|             }
 | |
| 
 | |
|             public bool ContainSameKeywords(string[] array)
 | |
|             {
 | |
|                 HashSet<string> hSet = new HashSet<string>(array);
 | |
|                 bool value = keywordsHashSet.SetEquals(hSet);
 | |
| 
 | |
|                 return value;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public class ShaderCurvedWorldKeywordsInfo
 | |
|         {
 | |
|             public CurvedWorld.BendType[] supportedBendTypes;
 | |
|             public bool[] selectedBendTypes;
 | |
| 
 | |
|             public int[] supportedBendIDs;
 | |
|             public bool[] selectedBendIDs;
 | |
| 
 | |
|             public bool supportedMultiCompile;
 | |
|             public bool selecedMultiCompile;
 | |
| 
 | |
| 
 | |
|             public ShaderCurvedWorldKeywordsInfo(Shader shader)
 | |
|             {
 | |
|                 supportedBendTypes = null;
 | |
|                 selectedBendTypes = null;
 | |
|                 bool hasNormalTransform;
 | |
| 
 | |
| 
 | |
|                 if (shader == false || EditorUtilities.HasShaderCurvedWorldBendSettingsProperty(shader) == false)
 | |
|                     return;
 | |
| 
 | |
| 
 | |
|                 EditorUtilities.GetShaderSupportedBendSettings(shader, out supportedBendTypes, out supportedBendIDs, out hasNormalTransform);
 | |
| 
 | |
|                 if (supportedBendTypes != null && supportedBendIDs != null)
 | |
|                 {
 | |
|                     selectedBendTypes = new bool[Constants.MAX_SUPPORTED_BEND_TYPES];
 | |
|                     for (int i = 0; i < Constants.MAX_SUPPORTED_BEND_TYPES; i++)
 | |
|                     {
 | |
|                         selectedBendTypes[i] = supportedBendTypes.Contains((CurvedWorld.BendType)i);
 | |
|                     }
 | |
| 
 | |
|                     selectedBendIDs = new bool[Constants.MAX_SUPPORTED_BEND_IDS];
 | |
|                     for (int i = 0; i < Constants.MAX_SUPPORTED_BEND_IDS; i++)
 | |
|                     {
 | |
|                         selectedBendIDs[i] = supportedBendIDs.Contains(i + 1);
 | |
|                     }
 | |
| 
 | |
| 
 | |
|                     //Check multi_compile
 | |
|                     string shaderFilePath = AssetDatabase.GetAssetPath(shader.GetInstanceID());
 | |
| 
 | |
|                     string[] allLines = File.ReadAllLines(shaderFilePath);
 | |
|                     for (int i = 0; i < allLines.Length; i++)
 | |
|                     {
 | |
|                         if (allLines[i].Contains("#"))
 | |
|                         {
 | |
|                             if (allLines[i].Contains(Constants.shaderKeywordPrefix_BendType))
 | |
|                             {
 | |
|                                 supportedMultiCompile = allLines[i].Contains("multi_compile_local");
 | |
| 
 | |
|                                 selecedMultiCompile = supportedMultiCompile;
 | |
| 
 | |
|                                 break;
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
| 
 | |
| 
 | |
|             public bool IsCurvedWorldShader()
 | |
|             {
 | |
|                 if (supportedBendTypes != null &&
 | |
|                     supportedBendIDs != null)
 | |
|                     return true;
 | |
|                 else
 | |
|                     return false;
 | |
|             }
 | |
| 
 | |
|             public CurvedWorld.BendType[] GetSelectedBendTypes()
 | |
|             {
 | |
|                 List<CurvedWorld.BendType> bendTypes = new List<CurvedWorld.BendType>();
 | |
|                 for (int i = 0; i < Constants.MAX_SUPPORTED_BEND_TYPES; i++)
 | |
|                 {
 | |
|                     if (selectedBendTypes[i])
 | |
|                         bendTypes.Add((CurvedWorld.BendType)i);
 | |
|                 }
 | |
| 
 | |
|                 return bendTypes.ToArray();
 | |
|             }
 | |
| 
 | |
|             public int[] GetSelectedBendIDs()
 | |
|             {
 | |
|                 List<int> bendIDs = new List<int>();
 | |
|                 for (int i = 0; i < Constants.MAX_SUPPORTED_BEND_IDS; i++)
 | |
|                 {
 | |
|                     if (selectedBendIDs[i])
 | |
|                         bendIDs.Add(i + 1);     //ID indexes start from 1, not 0
 | |
|                 }
 | |
| 
 | |
|                 return bendIDs.ToArray();
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         public static bool Contains(this string source, string toCheck, bool ingnoreCase)
 | |
|         {
 | |
|             return source?.IndexOf(toCheck, ingnoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal) >= 0;
 | |
|         }
 | |
|     }
 | |
| }
 |