44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
using System.IO;
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using UnityEngine;
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namespace YooAsset
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{
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    /// <summary>
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    /// 解密文件的信息
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    /// </summary>
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    public struct DecryptFileInfo
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    {
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        /// <summary>
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        /// 资源包名称
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        /// </summary>
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        public string BundleName;
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        /// <summary>
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        /// 文件加载路径
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        /// </summary>
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        public string FileLoadPath;
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        /// <summary>
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        /// Unity引擎用于内容校验的CRC
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        /// </summary>
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        public uint ConentCRC;
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    }
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    /// <summary>
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    /// 解密类服务接口
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    /// </summary>
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    public interface IDecryptionServices
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    {
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        /// <summary>
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        /// 同步方式获取解密的资源包对象
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        /// 注意:加载流对象在资源包对象释放的时候会自动释放
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        /// </summary>
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        AssetBundle LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream);
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        /// <summary>
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        /// 异步方式获取解密的资源包对象
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        /// 注意:加载流对象在资源包对象释放的时候会自动释放
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        /// </summary>
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        AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream);
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    }
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} |