43 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1018 B
		
	
	
	
		
			C#
		
	
	
	
using UnityEngine;
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namespace YooAsset
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{
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    /// <summary>
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    /// 分发的资源信息
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    /// </summary>
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    public struct DeliveryFileInfo
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    {
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        /// <summary>
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        /// 资源包名称
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        /// </summary>
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        public string BundleName;
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        /// <summary>
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        /// 文件加载路径
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        /// </summary>
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        public string FileLoadPath;
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        /// <summary>
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        /// Unity引擎用于内容校验的CRC
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        /// </summary>
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        public uint ConentCRC;
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        /// <summary>
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        /// 资源包是否加密
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        /// </summary>
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        public bool Encrypted;
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    }
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    public interface IDeliveryLoadServices
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    {
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        /// <summary>
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        /// 同步方式获取分发的资源包对象
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        /// </summary>
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        AssetBundle LoadAssetBundle(DeliveryFileInfo fileInfo);
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        /// <summary>
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        /// 异步方式获取分发的资源包对象
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        /// </summary>
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        AssetBundleCreateRequest LoadAssetBundleAsync(DeliveryFileInfo fileInfo);
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    }
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} |