158 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| namespace YooAsset
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| {
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|     public sealed class AssetHandle : HandleBase, IDisposable
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|     {
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|         private System.Action<AssetHandle> _callback;
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| 
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|         internal AssetHandle(ProviderBase provider) : base(provider)
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|         {
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|         }
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|         internal override void InvokeCallback()
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|         {
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|             _callback?.Invoke(this);
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|         }
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| 
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|         /// <summary>
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|         /// 完成委托
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|         /// </summary>
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|         public event System.Action<AssetHandle> Completed
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|         {
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|             add
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|             {
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|                 if (IsValidWithWarning == false)
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|                     throw new System.Exception($"{nameof(AssetHandle)} is invalid");
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|                 if (Provider.IsDone)
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|                     value.Invoke(this);
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|                 else
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|                     _callback += value;
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|             }
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|             remove
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|             {
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|                 if (IsValidWithWarning == false)
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|                     throw new System.Exception($"{nameof(AssetHandle)} is invalid");
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|                 _callback -= value;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 等待异步执行完毕
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|         /// </summary>
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|         public void WaitForAsyncComplete()
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|         {
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|             if (IsValidWithWarning == false)
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|                 return;
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|             Provider.WaitForAsyncComplete();
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|         }
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| 
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|         /// <summary>
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|         /// 释放资源句柄
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|         /// </summary>
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|         public void Release()
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|         {
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|             this.ReleaseInternal();
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|         }
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| 
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|         /// <summary>
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|         /// 释放资源句柄
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|         /// </summary>
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|         public void Dispose()
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|         {
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|             this.ReleaseInternal();
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|         }
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| 
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| 
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|         /// <summary>
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|         /// 资源对象
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|         /// </summary>
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|         public UnityEngine.Object AssetObject
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|         {
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|             get
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|             {
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|                 if (IsValidWithWarning == false)
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|                     return null;
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|                 return Provider.AssetObject;
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// 获取资源对象
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|         /// </summary>
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|         /// <typeparam name="TAsset">资源类型</typeparam>
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|         public TAsset GetAssetObject<TAsset>() where TAsset : UnityEngine.Object
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|         {
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|             if (IsValidWithWarning == false)
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|                 return null;
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|             return Provider.AssetObject as TAsset;
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|         }
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| 
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|         /// <summary>
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|         /// 同步初始化游戏对象
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|         /// </summary>
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|         public GameObject InstantiateSync()
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|         {
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|             return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
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|         }
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|         public GameObject InstantiateSync(Transform parent)
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|         {
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|             return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
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|         }
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|         public GameObject InstantiateSync(Transform parent, bool worldPositionStays)
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|         {
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|             return InstantiateSyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
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|         }
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|         public GameObject InstantiateSync(Vector3 position, Quaternion rotation)
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|         {
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|             return InstantiateSyncInternal(true, position, rotation, null, false);
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|         }
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|         public GameObject InstantiateSync(Vector3 position, Quaternion rotation, Transform parent)
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|         {
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|             return InstantiateSyncInternal(true, position, rotation, parent, false);
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|         }
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| 
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|         /// <summary>
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|         /// 异步初始化游戏对象
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|         /// </summary>
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|         public InstantiateOperation InstantiateAsync()
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|         {
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|             return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, null, false);
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|         }
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|         public InstantiateOperation InstantiateAsync(Transform parent)
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|         {
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|             return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, false);
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|         }
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|         public InstantiateOperation InstantiateAsync(Transform parent, bool worldPositionStays)
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|         {
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|             return InstantiateAsyncInternal(false, Vector3.zero, Quaternion.identity, parent, worldPositionStays);
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|         }
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|         public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation)
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|         {
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|             return InstantiateAsyncInternal(true, position, rotation, null, false);
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|         }
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|         public InstantiateOperation InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent)
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|         {
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|             return InstantiateAsyncInternal(true, position, rotation, parent, false);
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|         }
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| 
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|         private GameObject InstantiateSyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
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|         {
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|             if (IsValidWithWarning == false)
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|                 return null;
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|             if (Provider.AssetObject == null)
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|                 return null;
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| 
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|             return InstantiateOperation.InstantiateInternal(Provider.AssetObject, setPositionAndRotation, position, rotation, parent, worldPositionStays);
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|         }
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|         private InstantiateOperation InstantiateAsyncInternal(bool setPositionAndRotation, Vector3 position, Quaternion rotation, Transform parent, bool worldPositionStays)
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|         {
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|             string packageName = GetAssetInfo().PackageName;
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|             InstantiateOperation operation = new InstantiateOperation(this, setPositionAndRotation, position, rotation, parent, worldPositionStays);
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|             OperationSystem.StartOperation(packageName, operation);
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|             return operation;
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|         }
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|     }
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| }
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