auto_build_launcher/scripts/project_update_game_res.py

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2025-10-28 02:04:16 +00:00
import os
import re
import xml.etree.ElementTree as ET
from xml.dom import minidom
from scripts.task import Task
from utils import FileUtils
from utils.logger_utils import app_logger
GAME_ACTIVITY_PATH = f"launcher-game/src/com/game/launcher/activity/GLGameActivity.kt".replace("/", os.sep)
ANDROID_MANIFEST_PATH = f"launcher-game/AndroidManifest.xml".replace("/", os.sep)
def process_manifest(input_path, output_path):
# 解析XML文件
tree = ET.parse(input_path)
root = tree.getroot()
# 定义命名空间映射
android_namespace = 'http://schemas.android.com/apk/res/android'
ET.register_namespace('android', android_namespace)
namespaces = {'android': android_namespace}
# 处理application标签移除所有属性
application = root.find('application')
if application is not None:
# 保存所有子节点
children = list(application)
# 清除application标签
root.remove(application)
# 创建新的application标签无属性
new_application = ET.Element('application')
# 添加回所有子节点
for child in children:
new_application.append(child)
# 将新的application标签添加回root
root.append(new_application)
# 查找并删除指定的activity节点
activity_to_remove = new_application.find(
".//activity[@android:name='com.unity3d.player.UnityPlayerActivity']",
namespaces=namespaces
)
if activity_to_remove is not None:
new_application.remove(activity_to_remove)
# 保存处理后的XML保留android命名空间前缀
rough_string = ET.tostring(root, 'utf-8')
reparsed = minidom.parseString(rough_string)
pretty_xml = reparsed.toprettyxml(indent=" ", encoding='utf-8')
# 去除空行
lines = pretty_xml.decode('utf-8').split('\n')
non_empty_lines = [line for line in lines if line.strip() != '']
pretty_xml = '\n'.join(non_empty_lines).encode('utf-8')
with open(output_path, 'wb') as f:
f.write(pretty_xml)
print(f"处理完成,结果已保存到 {output_path}")
def uncomment_line(content, line_pattern):
"""
取消指定行的注释
:param content: 文件内容
:param line_pattern: 要取消注释的行内容不含前导//和空格
:return: 更新后的内容
"""
# 匹配以//开头,后跟任意空格,然后是目标行内容
pattern = rf'^(\s*)//\s*({re.escape(line_pattern)}\s*)$'
# 替换为去注释版本(保留原有缩进)
replacement = rf'\1\2'
updated_content = re.sub(pattern, replacement, content, flags=re.MULTILINE)
return updated_content
class ProjectUpdateGameRes(Task):
def update_game_result(self):
if not self.context.update_res_unity:
app_logger().info("No update game res found")
return
"""
更新游戏资源
:return:
"""
if self.context.game_type == "unity_native":
res_path = self.context.res_unity_path
dst = os.path.join(self.context.temp_project_path, "unityLibrary")
temp_dst = dst + "_res"
if os.path.exists(dst):
result = FileUtils.delete(dst, True)
app_logger().info(f"删除unityLibrary结果 : {result}")
if os.path.exists(temp_dst):
result = FileUtils.delete(temp_dst, True)
app_logger().info(f"删除temp unityLibrary结果 : {result}")
FileUtils.decompress(res_path, temp_dst)
build_path = os.path.join(temp_dst, "build")
if os.path.exists(build_path):
FileUtils.delete(build_path, True)
if os.listdir(temp_dst).index("unityLibrary") >= 0:
FileUtils.copy(os.path.join(temp_dst, "unityLibrary"), dst)
else:
FileUtils.copy(temp_dst, dst)
android_manifest_xml_path = os.path.join(dst, "src", "main", "AndroidManifest.xml")
process_manifest(android_manifest_xml_path, android_manifest_xml_path)
text = open(os.path.join(dst, "build.gradle"), "r", encoding="utf-8").read()
text = text.replace("implementation", "api")
if not 'namespace "com.unity3d.player"' in text:
text = text.replace("compileSdkVersion", """
namespace "com.unity3d.player"
compileSdkVersion""")
text = text.replace("unityStreamingAssets.tokenize(', ')",
'[".unity3d", ".bundle", ".version", ".bytes", ".hash"]')
text = text.replace("apply plugin: 'com.android.library'", """
plugins {
id 'com.android.library'
}
""")
open(os.path.join(dst, "build.gradle"), "w", encoding="utf-8").write(text)
lines = open(os.path.join(dst, "build.gradle"), "r", encoding="utf-8").readlines()
new_lines = []
for line in lines:
if line.find("com.game:hachisdk") > 0:
continue
new_lines.append(line)
open(os.path.join(dst, "build.gradle"), "w", encoding="utf-8").writelines(new_lines)
# 引用Unity项目
text = open(os.path.join(self.context.temp_project_path, "ad.gradle"), "r", encoding="utf-8").read()
text = uncomment_line(text, "implementation projects.unityLibrary")
open(os.path.join(self.context.temp_project_path, "ad.gradle"), "w", encoding="utf-8").write(text)
text = open(os.path.join(self.context.temp_project_path, "settings.gradle"), "r", encoding="utf-8").read()
text = uncomment_line(text, "include ':unityLibrary'")
open(os.path.join(self.context.temp_project_path, "settings.gradle"), "w", encoding="utf-8").write(text)
# launcher 引用 unityActivity
text = open(os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH), "r", encoding="utf-8").read()
text = text.replace("GLGameWebActivity", "com.unity3d.player.UnityPlayerActivity")
open(os.path.join(self.context.temp_project_path, GAME_ACTIVITY_PATH), "w", encoding="utf-8").write(text)
text = open(os.path.join(self.context.temp_project_path, ANDROID_MANIFEST_PATH), "r",
encoding="utf-8").read()
text = text.replace("@style/LauncherGameIntroTheme", "@style/UnityThemeSelector")
open(os.path.join(self.context.temp_project_path, ANDROID_MANIFEST_PATH), "w", encoding="utf-8").write(text)
else:
raise Exception(f"不支持的游戏类型 : {self.context.game_type}")
pass
def execute(self):
self.update_game_result()
self.context.save_cache_config("res_unity", self.context.config_res_unity_md5)
pass