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								from scripts.task import Task
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								import re
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								import os
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								import hashlib
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								from utils import FileUtils
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								from utils.logger_utils import app_logger
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								def string_to_md5(text):
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								    # 将字符串编码为UTF-8字节
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								    text_bytes = text.encode('utf-8')
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								    # 创建MD5哈希对象并更新字节数据
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								    md5_hash = hashlib.md5(text_bytes)
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								    # 返回十六进制哈希字符串
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								    return md5_hash.hexdigest()
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								class ProjectInterface(Task):
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								    def __init__(self, context):
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								        super().__init__(context)
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								        self.target_code_package_name = ""
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								        self.unity_proxy_api_file = ""
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								        self.i_android_callback_unity_file = ""
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								        self.target_unity_proxy_api_file = ""
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								        self.target_i_android_callback_unity_file = ""
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								    def generate_encryption_key(self, key: str, s_len: int = -1) -> str:
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								        # if game_editor == "Cocos":
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								        #     return key
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								        handle_key = self.context.package_name + key + self.context.package_name
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								        processed_key = string_to_md5(handle_key)
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								        while processed_key[0].isdigit():
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								            processed_key = processed_key[1:]  # 移除首字符
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								        # 计算目标长度
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								        if s_len > 0:
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								            target_length = s_len
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								        else:
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								            target_length = len(key)
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								        # 取前N位(根据原始key长度),不足则全部保留
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								        # 如果处理后的key为空(极小概率),则返回空字符串
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								        proguard_value = processed_key[:target_length] if processed_key else ""
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								        self.context.proguard_key[key] = proguard_value
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								        return proguard_value
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								    def handle_common_proguard_game_mapping(self, path: str):
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								        pattern = re.compile(r'const val (\w+) = "([^"]+)"')
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								        lines = open(path, 'r', encoding='utf-8').readlines()
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								        with (open(path, 'w', encoding='utf-8') as f_out):
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								            for line in lines:
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								                match = pattern.match(line.strip())
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								                # print(line, match)
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								                if match:
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								                    # 提取变量名和原始值
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								                    var_name, original_value = match.groups()
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								                    # 生成MD5并替换
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								                    encrypted_value = self.generate_encryption_key(original_value)
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								                    new_line = f'const val {var_name} = "{encrypted_value}"\n'
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								                    f_out.write(new_line)
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								                else:
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								                    # 保留非匹配行
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								                    f_out.write(line)
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								    def execute(self):
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								        if not self.context.update_code:
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								            app_logger().info("代码没有更新,不需要处理 unity 接口")
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								            return
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								        self.unity_proxy_api_file = os.path.join(self.context.temp_project_path,
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								                                                 "launcher-game/src/com/game/hachisdk/unity/UnityProxyApi.java".replace(
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								                                                     "/", os.sep))
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								        self.i_android_callback_unity_file = os.path.join(self.context.temp_project_path,
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								                                                          "launcher-game/src/com/game/hachisdk/unity/IAndroidCallbackUnity.java".replace(
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								                                                              "/", os.sep))
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								        self.target_code_package_name = self.context.package_name + "." + self.generate_encryption_key(
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								            self.context.package_name, len(self.context.package_name.split('.')[-1]))
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								        self.handle_common_proguard_game_mapping(
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								            os.path.join(self.context.temp_project_path,
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								                         "launcher-game/src/com/game/hachisdk/game/ApiKeys.kt".replace("/", os.sep)))
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								        self.handle_common_proguard_game_mapping(
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								            os.path.join(self.context.temp_project_path,
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								                         "launcher-game/src/com/game/hachisdk/game/RespKeys.kt".replace("/", os.sep)))
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								        self.handle_common_proguard_game_mapping(
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								            os.path.join(self.context.temp_project_path,
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								                         "launcher-game/src/com/game/launcher/GLMaping.kt".replace("/", os.sep)))
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								        target_unity_proxy_api_class = self.target_code_package_name + "." + self.generate_encryption_key(
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								            "UnityProxyApi")
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								        target_android_callback_unity_class = self.target_code_package_name + "." + self.generate_encryption_key(
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								            "IAndroidCallbackUnity")
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								        self.target_unity_proxy_api_file = os.path.join(self.context.temp_project_path, "launcher-game", "src",
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								                                                        target_unity_proxy_api_class.replace(".", os.sep) + ".java")
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								        FileUtils.move(self.unity_proxy_api_file, self.target_unity_proxy_api_file)
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								        self.target_i_android_callback_unity_file = os.path.join(self.context.temp_project_path, "launcher-game", "src",
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								                                                                 target_android_callback_unity_class.replace(".",
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								                                                                                                             os.sep) + ".java")
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								        FileUtils.move(self.i_android_callback_unity_file, self.target_i_android_callback_unity_file)
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								        text = open(self.target_unity_proxy_api_file, "r", encoding="utf-8").read()
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								        text = text.replace("com.game.hachisdk.unity", self.target_code_package_name)
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								        text = text.replace("UnityProxyApi", self.generate_encryption_key("UnityProxyApi"))
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								        text = text.replace("proxyApi", self.generate_encryption_key("proxyApi"))
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								        text = text.replace("initCallback", self.generate_encryption_key("initCallback"))
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								        text = text.replace("IAndroidCallbackUnity", self.generate_encryption_key("IAndroidCallbackUnity"))
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								        text = text.replace("callback", self.generate_encryption_key("callback"))
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								        open(self.target_unity_proxy_api_file, "w", encoding="utf-8").write(text)
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								        text = open(self.target_i_android_callback_unity_file, "r", encoding="utf-8").read()
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								        text = text.replace("com.game.hachisdk.unity", self.target_code_package_name)
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								        text = text.replace("IAndroidCallbackUnity", self.generate_encryption_key("IAndroidCallbackUnity"))
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								        text = text.replace("callback", self.generate_encryption_key("callback"))
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								        open(self.target_i_android_callback_unity_file, "w", encoding="utf-8").write(text)
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								        proxy_api = self.generate_encryption_key("proxyApi")
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								        init_callback = self.generate_encryption_key("initCallback")
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								        callback = self.generate_encryption_key("callback")
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print("target_unity_proxy_api_class", target_unity_proxy_api_class)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print("target_android_callback_unity_class", target_android_callback_unity_class)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print("proxy_api", proxy_api)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print("init_callback", init_callback)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        print("callback", callback)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        pass
							 |