using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "AudioConfig")]
public class AudioConfig : ConfigBase<AudioConfig>
{
    public List<AudioPack> AudioPacks;
}

[Serializable]
public class AudioPack
{
    public AudioType myType;
    public List<AudioClip> myClips;
}

public enum AudioType
{
    None = -1,

    BGM
}
