using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "AudioConfig")]
public class AudioConfig : ConfigBase<AudioConfig>
{
    public List<AudioPack> AudioPacks;
}

[Serializable]
public class AudioPack
{
    public AudioClipType myType;
    public List<AudioClip> myClips;
}

public enum AudioClipType
{
    None = -1,

    BGM = 0,

    StartGame = 101,
    Action = 102,
    Win = 103,
    Lose = 104,
    Complete = 105,
    New = 106,
    
    TurnPage = 201,
    ReachEdge = 202,

    Click_Normal = 203,
    Click_Tip = 204,
    Click_Last = 205,
    Click_Next = 206,
    Click_Play = 207,

    UIClose = 208
}
