using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Hole : Mask
{
    public override bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
    {
        return false;
        //if (!isActiveAndEnabled)
        //    return true;

        //return !RectTransformUtility.RectangleContainsScreenPoint(rectTransform, sp, eventCamera);
    }
}