26 lines
		
	
	
		
			606 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			606 B
		
	
	
	
		
			C#
		
	
	
	
|  | #if UNITY_2018_1_OR_NEWER | |||
|  | 
 | |||
|  | using UnityEngine; | |||
|  | #if UNITY_2020_2_OR_NEWER | |||
|  | using UnityEditor.AssetImporters; | |||
|  | #else | |||
|  | using UnityEditor.Experimental.AssetImporters; | |||
|  | #endif | |||
|  | using System.IO; | |||
|  | 
 | |||
|  | namespace WeChatWASM.MDV | |||
|  | { | |||
|  |     [ScriptedImporter( 1, "markdown" )] | |||
|  |     public class MarkdownAssetImporter : ScriptedImporter | |||
|  |     { | |||
|  |         public override void OnImportAsset( AssetImportContext ctx ) | |||
|  |         { | |||
|  |             var md = new TextAsset( File.ReadAllText( ctx.assetPath ) ); | |||
|  |             ctx.AddObjectToAsset( "main", md ); | |||
|  |             ctx.SetMainObject( md ); | |||
|  |         } | |||
|  |     } | |||
|  | } | |||
|  | 
 | |||
|  | #endif |