93 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | // Author: Daniele Giardini - http://www.demigiant.com | |||
|  | // Created: 2018/07/13 | |||
|  | 
 | |||
|  | #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER | |||
|  | using System; | |||
|  | using UnityEngine; | |||
|  | using DG.Tweening.Core; | |||
|  | using DG.Tweening.Plugins.Options; | |||
|  | 
 | |||
|  | #pragma warning disable 1591 | |||
|  | namespace DG.Tweening | |||
|  | { | |||
|  | 	public static class DOTweenModuleSprite | |||
|  |     { | |||
|  |         #region Shortcuts | |||
|  | 
 | |||
|  |         #region SpriteRenderer | |||
|  | 
 | |||
|  |         /// <summary>Tweens a SpriteRenderer's color to the given value. | |||
|  |         /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a Material's alpha color to the given value. | |||
|  |         /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> | |||
|  |         public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration) | |||
|  |         { | |||
|  |             TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); | |||
|  |             t.SetTarget(target); | |||
|  |             return t; | |||
|  |         } | |||
|  | 
 | |||
|  |         /// <summary>Tweens a SpriteRenderer's color using the given gradient | |||
|  |         /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener). | |||
|  |         /// Also stores the image as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param> | |||
|  |         public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration) | |||
|  |         { | |||
|  |             Sequence s = DOTween.Sequence(); | |||
|  |             GradientColorKey[] colors = gradient.colorKeys; | |||
|  |             int len = colors.Length; | |||
|  |             for (int i = 0; i < len; ++i) { | |||
|  |                 GradientColorKey c = colors[i]; | |||
|  |                 if (i == 0 && c.time <= 0) { | |||
|  |                     target.color = c.color; | |||
|  |                     continue; | |||
|  |                 } | |||
|  |                 float colorDuration = i == len - 1 | |||
|  |                     ? duration - s.Duration(false) // Verifies that total duration is correct | |||
|  |                     : duration * (i == 0 ? c.time : c.time - colors[i - 1].time); | |||
|  |                 s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear)); | |||
|  |             } | |||
|  |             return s; | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #region Blendables | |||
|  | 
 | |||
|  |         #region SpriteRenderer | |||
|  | 
 | |||
|  |         /// <summary>Tweens a SpriteRenderer's color to the given value, | |||
|  |         /// in a way that allows other DOBlendableColor tweens to work together on the same target, | |||
|  |         /// instead than fight each other as multiple DOColor would do. | |||
|  |         /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary> | |||
|  |         /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param> | |||
|  |         public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration) | |||
|  |         { | |||
|  |             endValue = endValue - target.color; | |||
|  |             Color to = new Color(0, 0, 0, 0); | |||
|  |             return DOTween.To(() => to, x => { | |||
|  |                     Color diff = x - to; | |||
|  |                     to = x; | |||
|  |                     target.color += diff; | |||
|  |                 }, endValue, duration) | |||
|  |                 .Blendable().SetTarget(target); | |||
|  |         } | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 
 | |||
|  |         #endregion | |||
|  | 	} | |||
|  | } | |||
|  | #endif |