2022-02-10 09:21:59 +00:00
										 
									 
								 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.UI;
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								public class ImageNum : MonoBehaviour
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								{
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								    [SerializeField] Image mImgOnes;
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								    [SerializeField] Image mImgTens;
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								    [SerializeField] Image mImgHundreds;
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								    public void SetNum(int pNum)
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								    {
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								        pNum = pNum % 1000;
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											2022-02-16 10:53:13 +00:00
										 
									 
								 
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								        string tNumStr = pNum.ToString("D3");
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											2022-02-10 09:21:59 +00:00
										 
									 
								 
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								        mImgHundreds.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[0].ToString()));
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								        mImgTens.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[1].ToString()));
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								        mImgOnes.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[2].ToString()));
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								    }
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								}
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