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								using System;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								[CreateAssetMenu(menuName = "GameConfig")]
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								public class GameConfig : ConfigBase<GameConfig>
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								{
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								    public List<int> LevelSort;
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								    public List<LevelData> Levels;
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								    public LevelData GetLevelData(int pLevelID)
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								    {
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								        return pLevelID < Levels.Count ? Levels[pLevelID] : null;
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								    }
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								}
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								[Serializable]
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								public class LevelData
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								{
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								    public string LevelName;//only for editor display
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								    public string LevelColorCode;
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								    public int SlotCount;
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								    public List<EndingData> Endings;
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								    public int GetMatchingEndingID(string pEndingStr)
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								    {
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								        int tEndingID = -1;
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											2022-02-10 09:21:59 +00:00
										 
									 
								 
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								        //first check accurately
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								        for (int i = 0; i < Endings.Count; i++)
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								        {
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								            if (Endings[i].IsMatching(pEndingStr))
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								            {
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								                tEndingID = i;
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								                break;
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								            }
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								        }
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								        //if no match,check with X
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								        if (tEndingID == -1)
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								        {
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								            for (int i = 0; i < Endings.Count; i++)
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								            {
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								                if (Endings[i].IsMatching(pEndingStr, true))
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								                {
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								                    tEndingID = i;
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								                    break;
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								                }
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								            }
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								        }
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								        return tEndingID;
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								    }
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								}
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								[Serializable]
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								public class EndingData
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								{
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								    public string EndingName;//only for editor display
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								    public bool IsGoodEnding;
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								    public string EndingCode;//eg: 12X;132;
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								    public bool IsMatching(string pEndingStr, bool pWithX = false)
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								    {
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								        bool tMatching = false;
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								        string[] tTemplateEndingStrs = EndingCode.Split(';');
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								        for (int i = 0; i < tTemplateEndingStrs.Length; i++)
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								        {
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								            if ((pWithX && !tTemplateEndingStrs[i].Contains("X")) || (!pWithX && tTemplateEndingStrs[i].Contains("X")))
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								            {
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								                continue;
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								            }
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								            if (CompareEndingStr(pEndingStr, tTemplateEndingStrs[i]))
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								            {
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								                tMatching = true;
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								                break;
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								            }
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								        }
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								        return tMatching;
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								    }
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								    private bool CompareEndingStr(string pRefStr, string pTemplateStr)
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								    {
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								        bool tMatching = true;
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								        for (int i = 0; i < pRefStr.Length; i++)
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								        {
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								            if (pTemplateStr[i] != 'X' && pRefStr[i] != pTemplateStr[i])
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								            {
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								                tMatching = false;
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								                break;
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								            }
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								        }
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								        return tMatching;
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								    }
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								}
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