2022-01-26 07:46:33 +00:00
										 
									 
								 
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								using UnityEngine;
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								/// <summary>
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								/// 动态(Dynamic)
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								/// </summary>
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								public abstract class D_MonoSingleton<T> : MonoBehaviour where T : D_MonoSingleton<T> 
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								{
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									private static T _instance = null;
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									public static T Instance
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									{
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								        get {
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								            if (_instance == null)
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								            {
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								                GameObject go = new GameObject();
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								                DontDestroyOnLoad(go);
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								                go.name = "MonoSingleton:" + typeof(T).ToString();
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								                go.transform.localPosition = Vector3.zero;
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								                go.transform.localEulerAngles = Vector3.zero;
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								                go.transform.localScale = Vector3.one;
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								                _instance = go.AddComponent<T>();
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								            }
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								            return _instance;
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								        }
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									}
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								    private void Awake()
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								    {
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								        Initialize();
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								    }
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								    protected virtual void Initialize()
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								    {
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								    }
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								    private void OnDestroy()
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								    {
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								        _instance = null;
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								    }
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								}
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								/// <summary>
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								/// 静态(static)
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								/// </summary>
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								public abstract class S_MonoSingleton<T> : MonoBehaviour where T : S_MonoSingleton<T> 
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								{
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									private static T _instance = null;
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									public static T Instance
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								    {
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								        get
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								        {
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								            return _instance;
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								        }
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								    }
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									private void Awake()
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									{
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										if (_instance != null && _instance != (T)this)
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								        {
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											Destroy (gameObject);
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											return;
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										}
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										_instance = (T)this;
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										Initialize ();
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									}
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									protected virtual void Initialize() 
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									{
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									}
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											2022-02-15 10:18:44 +00:00
										 
									 
								 
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								    private void OnDestroy()
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								    {
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								        _instance = null;
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								    }
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								}
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								/// <summary>
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								/// 静态常驻
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								/// </summary>
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								public abstract class O_MonoSingleton<T> : MonoBehaviour where T : O_MonoSingleton<T>
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								{
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								    private static T _instance = null;
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								    public static T Instance
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								    {
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								        get
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								        {
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								            return _instance;
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								        }
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								    }
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								    private void Awake()
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								    {
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								        if (_instance != null && _instance != (T)this)
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								        {
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								            Destroy(gameObject);
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								            return;
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								        }
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								        _instance = (T)this;
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								        DontDestroyOnLoad(gameObject);
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								        Initialize();
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								    }
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								    protected virtual void Initialize()
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								    {
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								    }
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											2022-01-26 07:46:33 +00:00
										 
									 
								 
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								    private void OnDestroy()
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								    {
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								        _instance = null;
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								    }
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								}
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