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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.SceneManagement;
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								public class GameManager : D_MonoSingleton<GameManager>
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								{
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								    public void LoadMain()
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								    {
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											2022-02-16 10:01:09 +00:00
										 
									 
								 
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								        PanelLoading tLoading = UIManager.Instance.OpenUI<PanelLoading>();
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								        tLoading.DelOver = () =>
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								        {
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								            SceneManager.LoadScene("Main");
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								        };
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											2022-02-09 11:36:47 +00:00
										 
									 
								 
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								    }
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								    public void LoadGame()
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								    {
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											2022-02-16 10:01:09 +00:00
										 
									 
								 
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								        PanelLoading tLoading = UIManager.Instance.OpenUI<PanelLoading>();
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								        tLoading.DelOver = () =>
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								        {
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								            SceneManager.LoadScene("Game");
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								        };
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								    }
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											2022-02-09 12:28:20 +00:00
										 
									 
								 
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								    public void NextLevel()
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								    {
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								        PlayerData.Instance.CurrentLevel++;
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								        LoadGame();
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								    }
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											2022-02-09 11:36:47 +00:00
										 
									 
								 
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								}
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