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								 using  System.Collections ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								using  System.Collections.Generic ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								using  UnityEngine ;  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								public  static  class  StaticOtherConfig  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								{  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    #region  宏 定 义 介 绍 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    / * 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								     NO_SDK  :  定 义 此 宏 后 , 工 程 内 若 没 有 sdk相关库文件也不会引起报错 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								     NORMAL_BANNER  :  普 通 banner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								     NATIVE_BANNER  :  native拼banner 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								     
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								     * / 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    #endregion 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 是否打印debug日志 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  static  bool  IsDebugLog  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    #region  Review  Auto  Popout 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  static  int  FirstLoginPopLevel  =  1 ; //Entering the game for the first time, the evaluation pops up at the Nth level 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  static  int  OtherLoginPopLevel  =  1 ; //not the first time to enter the game, the M level pops up the evaluation level 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    #endregion 
							 
						 
					
						
							
								
									
										
										
										
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								    #region  推 送 相 关 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 本地推送功能开关 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
									
										
										
										
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								    public  const  bool  LocalNotitcifaction_Switch  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
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								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 推送内容 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    /// 明天/第3、5、7天/第4、6、8天,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 中文、英文  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
									
										
										
										
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								    public  const  string  MorrowMsgCN  =  "上一次的关卡还没通过,不来试试吗?|||最新的关卡已经更新,手快有手慢无,赶紧来试试!|||有一只小鸡仔在等你,速来!" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    public  const  string  Day357MsgCN  =  "拜托!尖叫吧小鸡仔真的好玩|||高智商玩家的选择,  ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  string  Day468MsgCN  =  "游戏时间到了,赶快玩一把!|||敢来测测你的游戏水平吗?|||这一关隔壁老王都过了,你还没过?" ; 
							 
						 
					
						
							
								
									
										
										
										
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								    public  const  string  MorrowMsgEN  =  "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    public  const  string  Day357MsgEN  =  "For our homeland, you must defeat the enemy!  ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    public  const  string  Day468MsgEN  =  "Help me repel the enemy, only you can do it!  ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 推送时间 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    /// HourNum = 19; ; :  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    // 正常次日同时间点触发推送 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    // 可配置 如果晚上10点到早上6点登录时, ,  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  int  MorrowHourNum  =  22 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  int  MorrowMinuteNum  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    // 第3、5、7天推送时间:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  int  Day357HourNum  =  19 ; 
							 
						 
					
						
							
								
									
										
										
										
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								    public  const  int  Day357MinuteNum  =  24 ; 
							 
						 
					
						
							
								
									
										
										
										
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								    // 第4、6、8天推送时间:  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  int  Day468HourNum  =  20 ; 
							 
						 
					
						
							
								
									
										
										
										
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								    public  const  int  Day468MinuteNum  =  24 ; 
							 
						 
					
						
							
								
									
										
										
										
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								    #endregion 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    #region  是 否 延 迟 初 始 化 Tenjin 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 是否延迟初始化Tenjin开关 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ///  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 只对CN版本有效 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 正常为False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
									
										
										
										
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								    public  const  bool  InitTenjinLater_Switch  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
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								    #endregion 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    #region  排 行 榜 功 能 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// 排行榜功能开关 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  bool  LeaderBoard_Switch  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// <summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								    /// 排行榜ID ( )  
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    /// </summary> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    public  const  string  LeaderBoardId  =  "BossFightScore" ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    #endregion 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}