17 lines
		
	
	
		
			498 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			498 B
		
	
	
	
		
			C#
		
	
	
	
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class ES3Defaults : ScriptableObject
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								{
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								    [SerializeField]
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								    public ES3SerializableSettings settings = new ES3SerializableSettings();
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								    public bool addMgrToSceneAutomatically = false;
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								    public bool autoUpdateReferences = true;
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								    public bool addAllPrefabsToManager = true;
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								    public bool logDebugInfo = false;
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								    public bool logWarnings = true;
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								    public bool logErrors = true;
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								}
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