37 lines
		
	
	
		
			948 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			948 B
		
	
	
	
		
			C#
		
	
	
	
|  | namespace SRDebugger.UI.Other | |||
|  | { | |||
|  |     using UnityEngine; | |||
|  |     using UnityEngine.UI; | |||
|  | 
 | |||
|  |     [RequireComponent(typeof (ScrollRect))] | |||
|  |     [ExecuteInEditMode] | |||
|  |     public class ScrollRectPatch : MonoBehaviour | |||
|  |     { | |||
|  |         public RectTransform Content; | |||
|  |         public Mask ReplaceMask; | |||
|  |         public RectTransform Viewport; | |||
|  | #if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) | |||
|  | 
 | |||
|  |         private void Awake() | |||
|  |         { | |||
|  |             var scrollRect = GetComponent<ScrollRect>(); | |||
|  | 
 | |||
|  |             scrollRect.content = Content; | |||
|  |             scrollRect.viewport = Viewport; | |||
|  | 
 | |||
|  |             if (ReplaceMask != null) | |||
|  |             { | |||
|  |                 var go = ReplaceMask.gameObject; | |||
|  | 
 | |||
|  |                 Destroy(go.GetComponent<Graphic>()); | |||
|  |                 Destroy(go.GetComponent<CanvasRenderer>()); | |||
|  |                 Destroy(ReplaceMask); | |||
|  | 
 | |||
|  |                 go.AddComponent<RectMask2D>(); | |||
|  |             } | |||
|  |         } | |||
|  | 
 | |||
|  | #endif | |||
|  |     } | |||
|  | } |