40 lines
		
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			40 lines
		
	
	
		
			595 B
		
	
	
	
		
			C#
		
	
	
	
|  | using System.Collections; | |||
|  | using System.Collections.Generic; | |||
|  | using UnityEngine; | |||
|  | 
 | |||
|  | public class BasePanel : MonoBehaviour | |||
|  | { | |||
|  |     public bool IsOpened => gameObject.activeSelf; | |||
|  | 
 | |||
|  |     public void Open() | |||
|  |     { | |||
|  |         gameObject.SetActive(true); | |||
|  |         OnOpen(); | |||
|  |     } | |||
|  | 
 | |||
|  |     protected virtual void OnOpen() | |||
|  |     { | |||
|  | 
 | |||
|  |     } | |||
|  | 
 | |||
|  |     public void Close() | |||
|  |     { | |||
|  |         gameObject.SetActive(false); | |||
|  |         OnClose(); | |||
|  |     } | |||
|  | 
 | |||
|  |     protected virtual void OnClose() | |||
|  |     { | |||
|  | 
 | |||
|  |     } | |||
|  | 
 | |||
|  |     public void Focus(bool pFocus) | |||
|  |     { | |||
|  |         OnFocus(pFocus); | |||
|  |     } | |||
|  | 
 | |||
|  |     protected virtual void OnFocus(bool pFocus) | |||
|  |     { | |||
|  | 
 | |||
|  |     } | |||
|  | } |