using UnityEngine; using System.Collections; namespace HC { public enum HCLoginType { // 游客登录 LOGIN_BY_GUESTER = 0, // 邮箱账号登录(暂不支持) LOGIN_BY_EMAIL = 1, // Google登录 LOGIN_BY_GOOGLE = 2, // Facebook登录 LOGIN_BY_FACEBOOK = 3, // Apple登录 LOGIN_BY_Apple = 4, // 微信小游戏登陆 LOGIN_BY_WECHAT_MINI_GAME = 5, // 抖音小游戏登陆 LOGIN_BY_BYTEDANCE = 8, // Auto登录 LOGIN_BY_AUTO = 10, } public enum HCBindAccountStatus { // 绑定失败 BIND_CODE_FAILED = -1, // 绑定成功 BIND_CODE_SUCC = 0, // 取消绑定 BIND_CODE_CANCEL = 1, // 已经绑定账户,需要选择 BIND_CODE_SELECT = 2, } public enum HCBindType { NO_FORCE = 0, FORCE = 1, } public enum HCDeleteStatus { DELETE_ACCOUNT_SUCC = 0, DELETE_ACCOUNT_CANCEL = 1, DELETE_ACCOUNT_FAILED = -1 } public enum HCLoginStatus { // 登录成功 LOGIN_STATUS_SUCC = 0, // 登录被用户取消 LOGIN_STATUS_CANCEL = 1, // 自动登陆没有缓存数据 LOGIN_STATUS_NO_CACHE = 2, // 登录失败 LOGIN_STATUS_FAILED = -1 } }