using UnityEngine; using System.Collections; namespace HC { public class HCDebugger : MonoBehaviour { public static void LogDebug(string content) { if (HCOtherConfigs.IsDebugLog) { Debug.Log(string.Format("【HCSDK】 {0}", content)); #if UNITY_IOS HCNativeInterfaceiOS.Instance.Log(string.Format("【HCSDK】 {0}", content)); #endif } } public static void LogWarning(string content) { if (HCOtherConfigs.IsDebugLog) { Debug.LogWarning(string.Format("【HCSDK】 {0}", content)); } } public static void LogError(string content) { if (HCOtherConfigs.IsDebugLog) { Debug.LogError(string.Format("【HCSDK Error】 {0}", content)); } } public static void SetUnityLogger(bool _logEnable) { Debug.unityLogger.logEnabled = _logEnable; } } }