using UnityEngine;
using System;
using Touka.GameLogic;
///
/// SDK内部工具类
///
public class ToukaUtilsInner : ToukaSingletonMonoBehaviour
{
///
/// 是否为首日登录 - 自然日
///
public bool isFirstDayLogin = false;
///
/// 保存首次登录时间
///
public void SaveFirstLoginTime()
{
if(ToukaUtils.IfFirstCheckPlayerPrefs(StaticStringsPlayerPrefs.FirstLoginFlag))
{
ToukaUtils.SaveCurrTime2PlayerPrefs(StaticStringsPlayerPrefs.FirstLoginTime);
}
}
///
/// 次日登录 - 自然日
///
public void Check2DaysLogin()
{
var loginCountKey = StaticStringsPlayerPrefs.ToukaLoginCount;
var loginCount = ToukaUtils.GetPlayerPrefsIntByKey(loginCountKey);
if (loginCount == 2)
{
Debug.Log("已经符合条件上报过了,不进行后续判断");
return;
}
isFirstDayLogin = true;
var todayKey = DateTime.Today.DayOfYear.ToString();
Debug.Log("todayKey : " + todayKey);
if (ToukaUtils.GetPlayerPrefsIntByKey(todayKey) == 0)
{
Debug.Log("今天为首次登陆");
ToukaUtils.SavePlayerPrefsIntByKeyValue(todayKey, 1);
var lastDay = (DateTime.Today.DayOfYear - 1).ToString();
Debug.Log("lastDay : " + lastDay);
if (loginCount == 1 && ToukaUtils.GetPlayerPrefsIntByKey(lastDay) == 1)
{
Debug.Log("次日启动:之前没有上报过,符合条件。可以上报");
isFirstDayLogin = false;
ToukaAnalyticsManager.Instance.LogEvent(ToukaLogType.Tenjin, StaticStringsEvent.Event_Tenjin_TKInner_NewUserNextDayLogin);
}
Debug.Log("本地保存登陆天数+1");
ToukaUtils.SavePlayerPrefsIntByKeyValue(loginCountKey, loginCount + 1);
}
if (isFirstDayLogin)
{
Debug.Log("是第一天登录");
}
else
{
Debug.Log("不 是第一天登录");
}
}
}