namespace SRF.Components
{
    using System.Diagnostics;
    using UnityEngine;
    using Debug = UnityEngine.Debug;
    /// 
    /// Singleton MonoBehaviour class which automatically creates an instance if one does not already exist.
    /// 
    public abstract class SRAutoSingleton : SRMonoBehaviour where T : SRAutoSingleton
    {
        private static T _instance;
        /// 
        /// Get (or create) the instance of this Singleton
        /// 
        public static T Instance
        {
            [DebuggerStepThrough]
            get
            {
                // Instance required for the first time, we look for it
                if (_instance == null && Application.isPlaying)
                {
                    var go = new GameObject("_" + typeof (T).Name);
                    go.AddComponent(); // _instance set by Awake() constructor
                }
                return _instance;
            }
        }
        public static bool HasInstance
        {
            get { return _instance != null; }
        }
        // If no other monobehaviour request the instance in an awake function
        // executing before this one, no need to search the object.
        protected virtual void Awake()
        {
            if (_instance != null)
            {
                Debug.LogWarning("More than one singleton object of type {0} exists.".Fmt(typeof (T).Name));
                return;
            }
            _instance = (T) this;
        }
        // Make sure the instance isn't referenced anymore when the user quit, just in case.
        private void OnApplicationQuit()
        {
            _instance = null;
        }
    }
}