namespace SRF.Components
{
    using System;
    using System.Diagnostics;
    using UnityEngine;
    using Debug = UnityEngine.Debug;
    /// 
    /// Inherit from this component to easily create a singleton gameobject.
    /// 
    /// 
    public abstract class SRSingleton : SRMonoBehaviour where T : SRSingleton
    {
        private static T _instance;
        /// 
        /// Get the instance of this singleton.
        /// ().Length == 2)
                {
                    Destroy(gameObject);
                }
                else
                {
                    Destroy(this);
                }
                return;
            }
            _instance = (T) this;
        }
        // If no other monobehaviour request the instance in an awake function
        // executing before this one, no need to search the object.
        protected virtual void Awake()
        {
            Register();
        }
        protected virtual void OnEnable()
        {
            // In case of code-reload, this should restore the single instance
            if (_instance == null)
            {
                Register();
            }
        }
        // Make sure the instance isn't referenced anymore when the user quit, just in case.
        private void OnApplicationQuit()
        {
            _instance = null;
        }
    }
}