using UnityEngine; namespace WeChatWASM.MDV { public class BlockSpace : Block { public BlockSpace( float indent ) : base( indent ) { } public override void Draw( Context context ) { } public override void Arrange( Context context, Vector2 pos, float maxWidth ) { Rect.position = pos; Rect.width = 1.0f; Rect.height = context.LineHeight * 0.75f; } } }