#if UNITY_2018_1_OR_NEWER using UnityEngine; #if UNITY_2020_2_OR_NEWER using UnityEditor.AssetImporters; #else using UnityEditor.Experimental.AssetImporters; #endif using System.IO; namespace WeChatWASM.MDV { [ScriptedImporter( 1, "markdown" )] public class MarkdownAssetImporter : ScriptedImporter { public override void OnImportAsset( AssetImportContext ctx ) { var md = new TextAsset( File.ReadAllText( ctx.assetPath ) ); ctx.AddObjectToAsset( "main", md ); ctx.SetMainObject( md ); } } } #endif