using System.Collections; using System.Collections.Generic; using UnityEngine; using Touka.GameLogic; using System; /// /// 本地通知类 /// 对应配置在 StaticOtherConfig.cs 文件中修改 /// /// 1. 打开 StaticOtherConfig里的开关 LocalNotitcifaction_Switch /// 2. 修改对应中英文推送内容即可 /// public class LocalNotificationManager : ToukaSingletonMonoBehaviour { //private string morrowMsgCN = "敌人越来越厉害了,我需要你的帮助!|||今日奖励已经准备好了,上线领取吧!|||家园在你的管理下能扩大多少版图呢?"; //private string day357MsgCN = "确认过眼神,是今天还没有上线的人|||我们的口号就是开疆扩土搞开发!|||最新玩法已升级,更多挑战等着你!"; //private string day468MsgCN = "快来打造属于你的王国!|||这么精美的场景设定,是梦想中的国度没错了!|||金币收益已经爆满,上线领取一波?"; //private string morrowMsgEN = "I keep getting beat by enemies. COME HELP!!|||Come and expand your territory|||I can't win this game without your help"; //private string day357MsgEN = "For our homeland, you must defeat the enemy!|||New challenge has been unlocked.|||You are a true warrior who defeated the enemy"; //private string day468MsgEN = "Help me repel the enemy, only you can do it!|||There are too many enemies, what should I do?|||New reward is ready, go online to claim it!"; private void Awake() { RegisterLocalNotification(); } public void Init() { } private void OnApplicationFocus(bool isFocus) { //Debug.Log("isFocus : " + isFocus); ClearAllLocalNotifications(); if (!isFocus) { LocalAddCommonLocalNotifications(); } } #region 通知 //通知的发送规则设计为: //1.第2日的通知:如果玩家在6-22点之间登陆游戏,在第2日的相同登陆时间触发通知。如果玩家在22-6点之间登陆游戏,在第2日的22点触发通知。 //2.第3、5、7日的通知:中午12点触发通知 //3.第4、6、8日的通知:晚上6点触发通知 // //通知内容配置在MessageTemplate中。 //第2日的通知使用的Key为呢notifi:nextday, //第3、5、7日的通知使用的Key为notifi:thirday, //第4、6、8日的通知使用的Key为notifi:fourthday //如果需要配置多条不同的消息随机,那么请使用"|||"来分隔不同的消息 public void LocalAddCommonLocalNotifications() { DateTime now; DateTime delay; now = DateTime.Now; //当前是早上6点到晚上10点 if (now.Hour >= 6 && now.Hour <= 22) { //次日同点触发 AddLocalNotification(getRandomString(0), now.AddDays(1)); } else { //次日晚上10点触发 int hourMorrow = StaticOtherConfig.MorrowHourNum; int minMorrow = StaticOtherConfig.MorrowMinuteNum; delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(1); AddLocalNotification(getRandomString(0), delay); } //第3 ,5, 7天 中午12点触发通知 for (int i = 2; i <= 6; i += 2) { int hourMorrow = StaticOtherConfig.Day357HourNum; int minMorrow = StaticOtherConfig.Day357MinuteNum; delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i); AddLocalNotification(getRandomString(1), delay); } //第 4,6,8 天 下午18点触发通知 for (int i = 3; i <= 7; i += 2) { int hourMorrow = StaticOtherConfig.Day468HourNum; int minMorrow = StaticOtherConfig.Day468MinuteNum; delay = new DateTime(now.Year, now.Month, now.Day, hourMorrow, minMorrow, 0).AddDays(i); AddLocalNotification(getRandomString(2), delay); } } /// /// 从第 N 组推送用于中随机一句 /// /// 第几组 /// string getRandomString(int _indexFlg) { string pushInfo = ""; switch (_indexFlg) { case 0: pushInfo = isChinese() ? StaticOtherConfig.MorrowMsgCN : StaticOtherConfig.MorrowMsgEN; break; case 1: pushInfo = isChinese() ? StaticOtherConfig.Day357MsgCN : StaticOtherConfig.Day357MsgEN; break; case 2: pushInfo = isChinese() ? StaticOtherConfig.Day468MsgCN : StaticOtherConfig.Day468MsgEN; break; } string[] s = pushInfo.Split(new string[] { "|||" }, StringSplitOptions.None); return s[UnityEngine.Random.Range(0, s.Length)]; } /// /// 是否是中文系统 /// 中文系统显示中文推送 /// /// private bool isChinese() { bool tIsCurrentChinese = Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional; return tIsCurrentChinese; } /// /// 注册本地通知 /// private void RegisterLocalNotification() { Debug.Log("register apns first"); #if UNITY_IOS && !NO_SDK TGTools.Instance.RegisterAPNS(); #endif } /// /// 清除全部已注册的本地通知 /// private void ClearAllLocalNotifications() { Debug.Log("Clear all local notifications"); #if UNITY_IOS && !NO_SDK TGTools.Instance.RemoveAllNotification(); #endif } /// /// 添加一条本地通知 /// /// /// private void AddLocalNotification(string _pushInfo, DateTime _time) { string timeStr = _time.ToString("yyyy-MM-dd HH:mm:ss"); //Debug.Log("AddLocalNotification, time : " + timeStr + " , info : " + _pushInfo); #if UNITY_IOS && !NO_SDK TGTools.Instance.RegisterNotification(timeStr, _pushInfo, timeStr); #endif } #endregion }