using System.Collections.Generic;
using System.Collections;
using System.IO;
using System;
using UnityEngine;
using System.Text;
using System.Globalization;
namespace ES3Internal
{
	internal class ES3CacheWriter : ES3Writer
	{
        ES3File es3File;
		internal ES3CacheWriter(ES3Settings settings, bool writeHeaderAndFooter, bool mergeKeys) : base(settings, writeHeaderAndFooter, mergeKeys)
		{
            es3File = new ES3File(settings);
		}
        /* User-facing methods used when writing randomly-accessible Key-Value pairs. */
        #region Write(key, value) Methods
        /// Writes a value to the writer with the given key.
        /// The key which uniquely identifies this value.
        /// The value we want to write.
        public override void Write(string key, object value)
        {
            es3File.Save(key, (T)value);
        }
        internal override void Write(string key, Type type, byte[] value)
        {
            ES3Debug.LogError("Not implemented");
        }
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public override void Write(Type type, string key, object value)
        {
            es3File.Save(key, value);
        }
        #endregion
        #region WritePrimitive(value) methods.
        internal override void WritePrimitive(int value)		{ }
		internal override void WritePrimitive(float value)	{ }
		internal override void WritePrimitive(bool value)		{ }
		internal override void WritePrimitive(decimal value)	{ }
		internal override void WritePrimitive(double value)	{ }
		internal override void WritePrimitive(long value)		{ }
		internal override void WritePrimitive(ulong value)	{ }
		internal override void WritePrimitive(uint value)		{ }
		internal override void WritePrimitive(byte value)		{ }
		internal override void WritePrimitive(sbyte value)	{ }
		internal override void WritePrimitive(short value)	{ }
		internal override void WritePrimitive(ushort value)	{ }
		internal override void WritePrimitive(char value)		{ }
		internal override void WritePrimitive(byte[] value)		{ }
		internal override void WritePrimitive(string value)
		{ 
		}
		internal override void WriteNull()
		{
		}
		#endregion
		#region Format-specific methods
		private static bool CharacterRequiresEscaping(char c)
		{
            return false;
		}
		private void WriteCommaIfRequired()
		{
		}
		internal override void WriteRawProperty(string name, byte[] value)
		{ 
		}
		internal override void StartWriteFile()
		{
		}
		internal override void EndWriteFile()
		{
		}
		internal override void StartWriteProperty(string name)
		{
            base.StartWriteProperty(name);
		}
		internal override void EndWriteProperty(string name)
		{
		}
		internal override void StartWriteObject(string name)
		{
		}
		internal override void EndWriteObject(string name)
		{
        }
		internal override void StartWriteCollection()
		{
		}
		internal override void EndWriteCollection()
		{
		}
		internal override void StartWriteCollectionItem(int index)
		{
		}
		internal override void EndWriteCollectionItem(int index)
		{
		}
		internal override void StartWriteDictionary()
		{
		}
		internal override void EndWriteDictionary()
		{
		}
		internal override void StartWriteDictionaryKey(int index)
		{
		}
		internal override void EndWriteDictionaryKey(int index)
		{
		}
		internal override void StartWriteDictionaryValue(int index)
		{
		}
		internal override void EndWriteDictionaryValue(int index)
		{
		}
		#endregion
		public override void Dispose(){}
	}
}