119 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.IO;
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| using System.IO.Compression;
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| using UnityEngine;
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| 
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| namespace ES3Internal
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| {
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| 	public static class ES3Stream
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| 	{
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| 		public static Stream CreateStream(ES3Settings settings, ES3FileMode fileMode)
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| 		{
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|             bool isWriteStream = (fileMode != ES3FileMode.Read);
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|             Stream stream = null;
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| 
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|             try
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|             {
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|                 if (settings.location == ES3.Location.InternalMS)
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|                 {
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|                     // There's no point in creating an empty MemoryStream if we're only reading from it.
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|                     if (!isWriteStream)
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|                         return null;
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|                     stream = new MemoryStream(settings.bufferSize);
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|                 }
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|                 else if (settings.location == ES3.Location.File)
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|                 {
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|                     if (!isWriteStream && !ES3IO.FileExists(settings.FullPath))
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|                         return null;
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|                     stream = new ES3FileStream(settings.FullPath, fileMode, settings.bufferSize, false);
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|                 }
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|                 else if (settings.location == ES3.Location.PlayerPrefs)
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|                 {
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|                     if (isWriteStream)
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|                         stream = new ES3PlayerPrefsStream(settings.FullPath, settings.bufferSize, (fileMode == ES3FileMode.Append));
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|                     else
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|                     {
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|                         if (!PlayerPrefs.HasKey(settings.FullPath))
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|                             return null;
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|                         stream = new ES3PlayerPrefsStream(settings.FullPath);
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|                     }
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|                 }
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|                 else if (settings.location == ES3.Location.Resources)
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|                 {
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|                     if (!isWriteStream)
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|                     {
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|                         var resourcesStream = new ES3ResourcesStream(settings.FullPath);
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|                         if (resourcesStream.Exists)
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|                             stream = resourcesStream;
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|                         else
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|                         {
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|                             resourcesStream.Dispose();
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|                             return null;
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|                         }
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|                     }
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|                     else if (UnityEngine.Application.isEditor)
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|                         throw new System.NotSupportedException("Cannot write directly to Resources folder. Try writing to a directory outside of Resources, and then manually move the file there.");
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|                     else
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|                         throw new System.NotSupportedException("Cannot write to Resources folder at runtime. Use a different save location at runtime instead.");
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|                 }
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| 
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|                 return CreateStream(stream, settings, fileMode);
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|             }
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|             catch(System.Exception e)
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|             {
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|                 if (stream != null)
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|                     stream.Dispose();
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|                 throw e;
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|             }
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| 		}
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| 
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| 		public static Stream CreateStream(Stream stream, ES3Settings settings, ES3FileMode fileMode)
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| 		{
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|             try
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|             {
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|                 bool isWriteStream = (fileMode != ES3FileMode.Read);
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| 
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| 			    #if !DISABLE_ENCRYPTION
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|                 // Encryption
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| 			    if(settings.encryptionType != ES3.EncryptionType.None && stream.GetType() != typeof(UnbufferedCryptoStream))
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| 			    {
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| 				    EncryptionAlgorithm alg = null;
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| 				    if(settings.encryptionType == ES3.EncryptionType.AES)
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| 					    alg = new AESEncryptionAlgorithm();
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| 				    stream = new UnbufferedCryptoStream(stream, !isWriteStream, settings.encryptionPassword, settings.bufferSize, alg);
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| 			    }
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|                 #endif
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| 
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|                 // Compression
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|                 if (settings.compressionType != ES3.CompressionType.None && stream.GetType() != typeof(GZipStream))
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|                 {
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|                     if (settings.compressionType == ES3.CompressionType.Gzip)
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|                         stream = isWriteStream ? new GZipStream(stream, CompressionMode.Compress) : new GZipStream(stream, CompressionMode.Decompress);
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|                 }
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| 
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|                 return stream;
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|             }
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|             catch (System.Exception e)
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|             {
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|                 if (stream != null)
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|                     stream.Dispose();
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|                 if (e.GetType() == typeof(System.Security.Cryptography.CryptographicException))
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|                     throw new System.Security.Cryptography.CryptographicException("Could not decrypt file. Please ensure that you are using the same password used to encrypt the file.");
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|                 else
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|                     throw e;
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|             }
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|         }
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| 
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|         public static void CopyTo(Stream source, Stream destination)
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|         {
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|         #if UNITY_2019_1_OR_NEWER
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|             source.CopyTo(destination);
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|         #else
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|             byte[] buffer = new byte[2048];
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|             int bytesRead;
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|             while ((bytesRead = source.Read(buffer, 0, buffer.Length)) > 0)
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|                 destination.Write(buffer, 0, bytesRead);
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|         #endif
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|         }
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| 	}
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| }
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