48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public partial class Const
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| {
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|     public static class AdsEvent
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|     {
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|         public static string StartGame = "start_game";
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|         public static string FinishGame = "finish_game";
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| 
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|         public static string GameWin = "game_success";
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|         public static string GameLose = "game_fail";
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| 
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|         public static string ClickMoreGame = "click_game_button";
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|         public static string ClickLevel = "click_stage_button";
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|         public static string ClickTip = "click_tip_button";
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| 
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|         public static string EndRetry = "game_retry";
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|         public static string EndNext = "game_next";
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|         public static string EndSelect = "game_select_stage";
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| 
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|         public static string UnlockTip = "unlock_tip";
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| 
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|         public static string PanelMainShowed = "mainpage_show";
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|         public static string PanelLevelShowed = "stage_page_show";
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|         public static string PanelLevelBack = "stage_page_click_back";
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|         public static string PanelLevelHome = "stage_page_click_home";
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|     }
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| 
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|     public static class AdsEvtID
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|     {
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|         public static string Level = "game_level";
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|     }
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| 
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|     public static class AdsEvtValue
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|     {
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|         public static string UnlockSound = "sound_unlock";
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|         public static string UnlockLevel = "level_unlock";
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| 
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|         public static string GamingSelect = "gaming_select";
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|         public static string EndRetry = "end_game_retry";
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|         public static string EndNext = "end_game_next";
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|         public static string EndSelect = "end_game_select";
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| 
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|         public static string EndSkip = "end_skip";
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|     }
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| } |