68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System.IO;
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| 
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| namespace ES3Internal
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| {
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| 	public enum ES3FileMode {Read, Write, Append}
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| 
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| 	public class ES3FileStream : FileStream
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| 	{
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| 		private bool isDisposed = false;
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| 
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| 		public ES3FileStream( string path, ES3FileMode fileMode, int bufferSize, bool useAsync)
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| 			: base( GetPath(path, fileMode), GetFileMode(fileMode), GetFileAccess(fileMode), FileShare.None, bufferSize, useAsync)
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| 		{
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| 		}
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| 
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| 		// Gets a temporary path if necessary.
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| 		protected static string GetPath(string path, ES3FileMode fileMode)
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| 		{
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| 			string directoryPath = ES3IO.GetDirectoryPath(path);
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|             // Attempt to create the directory incase it does not exist if we are storing data.
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|             if (fileMode != ES3FileMode.Read && directoryPath != ES3IO.persistentDataPath)
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| 				ES3IO.CreateDirectory(directoryPath);
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| 			if(fileMode != ES3FileMode.Write || fileMode == ES3FileMode.Append)
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| 				return path;
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| 			return (fileMode == ES3FileMode.Write) ? path + ES3IO.temporaryFileSuffix : path;
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| 		}
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| 
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| 		protected static FileMode GetFileMode(ES3FileMode fileMode)
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| 		{
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| 			if (fileMode == ES3FileMode.Read)
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| 				return FileMode.Open;
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| 			else if (fileMode == ES3FileMode.Write)
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| 				return FileMode.Create;
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| 			else
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| 				return FileMode.Append;
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| 		}
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| 
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| 		protected static FileAccess GetFileAccess(ES3FileMode fileMode)
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| 		{
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| 			if (fileMode == ES3FileMode.Read)
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| 				return FileAccess.Read;
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| 			else if (fileMode == ES3FileMode.Write)
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| 				return FileAccess.Write;
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| 			else
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| 				return FileAccess.Write;
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| 		}
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| 
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| 		protected override void Dispose (bool disposing)
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| 		{
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| 			// Ensure we only perform disposable once.
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| 			if(isDisposed)
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| 				return;
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| 			isDisposed = true;
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| 
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| 			base.Dispose(disposing);
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| 
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| 
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| 			// If this is a file writer, we need to replace the temp file.
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| 			/*if(fileMode == ES3FileMode.Write && fileMode != ES3FileMode.Append)
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| 			{
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| 				// Delete the old file before overwriting it.
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| 				ES3IO.DeleteFile(path);
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| 				// Rename temporary file to new file.
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| 				ES3IO.MoveFile(path + ES3.temporaryFileSuffix, path);
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| 			}*/
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| 		}
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| 	}
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| } |