21 lines
		
	
	
		
			728 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			728 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| using UnityEngine.UI;
 | |
| 
 | |
| public class ImageNum : MonoBehaviour
 | |
| {
 | |
|     [SerializeField] Image mImgOnes;
 | |
|     [SerializeField] Image mImgTens;
 | |
|     [SerializeField] Image mImgHundreds;
 | |
| 
 | |
|     public void SetNum(int pNum)
 | |
|     {
 | |
|         pNum = pNum % 1000;
 | |
|         string tNumStr = pNum.ToString("D3");
 | |
| 
 | |
|         mImgHundreds.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[0].ToString()));
 | |
|         mImgTens.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[1].ToString()));
 | |
|         mImgOnes.sprite = ResourceManager.Instance.LoadRes<Sprite>(Const.Path.GetNumPicA(tNumStr[2].ToString()));
 | |
|     }
 | |
| } |