56 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			829 B
		
	
	
	
		
			C#
		
	
	
	
//
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//  UmengManager.cs
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//
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//  Created by ZhuCong on 1/1/14.
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//  Copyright 2014 Umeng.com . All rights reserved.
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//  Version 1.31
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//  请不要改动此类的内容,也不要手动添加此类到gameObject上.Umeng SDK会自动实例化此类
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using UnityEngine;
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using System.Collections;
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using Umeng;
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public class UmengAndroidLifeCycleCallBack : MonoBehaviour
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{
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	#if UNITY_ANDROID
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	void Awake()
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	{
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		DontDestroyOnLoad (transform.gameObject);
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	}
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	void OnApplicationPause(bool isPause)
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	{
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		//Debug.Log("Umeng:OnApplicationPause" + isPause);
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		if (isPause){
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			//Debug.Log("Umeng:----onPause");
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			GA.onPause();
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		}
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		else{
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			//Debug.Log("Umeng:----onResume");
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			GA.onResume();
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		}
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	}
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	void OnApplicationQuit()
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	{
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		//Debug.Log("Umeng:OnApplicationQuit");
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		GA.onKillProcess();
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	}
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	#endif
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}
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