93 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C#
		
	
	
	
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/07/13
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#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
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using System;
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using UnityEngine;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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#pragma warning disable 1591
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namespace DG.Tweening
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{
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	public static class DOTweenModuleSprite
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    {
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        #region Shortcuts
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        #region SpriteRenderer
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        /// <summary>Tweens a SpriteRenderer's color to the given value.
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        /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a Material's alpha color to the given value.
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        /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a SpriteRenderer's color using the given gradient
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        /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
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        /// Also stores the image as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
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        public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
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        {
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            Sequence s = DOTween.Sequence();
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            GradientColorKey[] colors = gradient.colorKeys;
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            int len = colors.Length;
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            for (int i = 0; i < len; ++i) {
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                GradientColorKey c = colors[i];
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                if (i == 0 && c.time <= 0) {
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                    target.color = c.color;
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                    continue;
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                }
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                float colorDuration = i == len - 1
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                    ? duration - s.Duration(false) // Verifies that total duration is correct
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                    : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
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                s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
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            }
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            return s;
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        }
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        #endregion
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        #region Blendables
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        #region SpriteRenderer
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        /// <summary>Tweens a SpriteRenderer's color to the given value,
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        /// in a way that allows other DOBlendableColor tweens to work together on the same target,
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        /// instead than fight each other as multiple DOColor would do.
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        /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
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        public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
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        {
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            endValue = endValue - target.color;
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            Color to = new Color(0, 0, 0, 0);
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            return DOTween.To(() => to, x => {
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                    Color diff = x - to;
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                    to = x;
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                    target.color += diff;
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                }, endValue, duration)
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                .Blendable().SetTarget(target);
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        }
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        #endregion
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        #endregion
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        #endregion
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	}
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}
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#endif
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