142 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C#
		
	
	
	
// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2015/03/27 19:02
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// 
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// License Copyright (c) Daniele Giardini.
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// This work is subject to the terms at http://dotween.demigiant.com/license.php
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#if false // MODULE_MARKER
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using TMPro;
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namespace DG.Tweening
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{
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    /// <summary>
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    /// Methods that extend TMP_Text objects and allow to directly create and control tweens from their instances.
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    /// </summary>
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    public static class ShortcutExtensionsTMPText
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    {
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        #region Colors
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        /// <summary>Tweens a TextMeshPro's color to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOColor(this TMP_Text target, Color endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's faceColor to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOFaceColor(this TMP_Text target, Color32 endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.faceColor, x => target.faceColor = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's outlineColor to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOOutlineColor(this TMP_Text target, Color32 endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.outlineColor, x => target.outlineColor = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's glow color to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        /// <param name="useSharedMaterial">If TRUE will use the fontSharedMaterial instead than the fontMaterial</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOGlowColor(this TMP_Text target, Color endValue, float duration, bool useSharedMaterial = false)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = useSharedMaterial
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                ? target.fontSharedMaterial.DOColor(endValue, "_GlowColor", duration)
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                : target.fontMaterial.DOColor(endValue, "_GlowColor", duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's alpha color to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOFade(this TMP_Text target, float endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro faceColor's alpha to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Color, Color, ColorOptions> DOFaceFade(this TMP_Text target, float endValue, float duration)
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        {
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            TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.faceColor, x => target.faceColor = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        #endregion
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        #region Other
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        /// <summary>Tweens a TextMeshPro's scale to the given value (using correct uniform scale as TMP requires).
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<Vector3, Vector3, VectorOptions> DOScale(this TMP_Text target, float endValue, float duration)
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        {
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            Transform trans = target.transform;
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            Vector3 endValueV3 = new Vector3(endValue, endValue, endValue);
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            TweenerCore<Vector3, Vector3, VectorOptions> t = DOTween.To(() => trans.localScale, x => trans.localScale = x, endValueV3, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's fontSize to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<float, float, FloatOptions> DOFontSize(this TMP_Text target, float endValue, float duration)
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        {
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            TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.fontSize, x => target.fontSize = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's maxVisibleCharacters to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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        public static TweenerCore<int, int, NoOptions> DOMaxVisibleCharacters(this TMP_Text target, int endValue, float duration)
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        {
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            TweenerCore<int, int, NoOptions> t = DOTween.To(() => target.maxVisibleCharacters, x => target.maxVisibleCharacters = x, endValue, duration);
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            t.SetTarget(target);
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            return t;
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        }
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        /// <summary>Tweens a TextMeshPro's text to the given value.
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        /// Also stores the TextMeshPro as the tween's target so it can be used for filtered operations</summary>
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        /// <param name="endValue">The end string to tween to</param><param name="duration">The duration of the tween</param>
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        /// <param name="richTextEnabled">If TRUE (default), rich text will be interpreted correctly while animated,
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        /// otherwise all tags will be considered as normal text</param>
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        /// <param name="scrambleMode">The type of scramble mode to use, if any</param>
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        /// <param name="scrambleChars">A string containing the characters to use for scrambling.
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        /// Use as many characters as possible (minimum 10) because DOTween uses a fast scramble mode which gives better results with more characters.
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        /// Leave it to NULL (default) to use default ones</param>
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        public static TweenerCore<string, string, StringOptions> DOText(this TMP_Text target, string endValue, float duration, bool richTextEnabled = true, ScrambleMode scrambleMode = ScrambleMode.None, string scrambleChars = null)
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        {
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            TweenerCore<string, string, StringOptions> t = DOTween.To(() => target.text, x => target.text = x, endValue, duration);
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            t.SetOptions(richTextEnabled, scrambleMode, scrambleChars)
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                .SetTarget(target);
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            return t;
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        }
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        #endregion
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    }
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}
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#endif
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